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ELECTRONIC CARD GAME MACHINE

  • US 3,735,982 A
  • Filed: 03/29/1972
  • Issued: 05/29/1973
  • Est. Priority Date: 03/29/1972
  • Status: Expired due to Term
First Claim
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1. An electronically controlled game apparatus particularly adapted to play card games such as poker, black-jack and the like, comprising in combination:

  • a plurality of electrically controlled character projection display units, each including a selected number of individual character bearing means adapted to be illuminated by respective electric lamp means which when energized projects a character such as a card face on a display screen located on one face of said display unit;

    a housing wherein each of said plurality of display units are mounted such that said plurality of display screens are adapted to be viewed as a group;

    an electronic display driver circuit coupled to each of said plurality of display units, said driver circuit being operable to energize said electric lamps one at a time in said display unit to provide both a flashing display of a sequence of different characters as well as a steady state display of a single character;

    an electronic clock oscillator coupled to each display driver circuit, said oscillator being selectively rendered operative and inoperative in accordance with the output state of a respective control circuit to generate a pulse output, said driver circuit being responsive to the pulse output of said clock oscillator to control the energization of said electric lamps in the respective display unit;

    an electronic binary control circuit coupled to each clock oscillator, being operable to have a first and second output state and including input means responsive to a first and second type input signal to switch to said first and second output state respectively and including output means coupled to said clock oscillator wherein said clock oscillator becomes operative when said control circuit switches to said first output state and thereby generate a pulse train, said input means being further responsive to at least one additional second type input signal whereby said control circuit switches to said second output state to render said clock oscillator inoperative;

    first circuit means, including starting means, coupled to said input means of each said control circuits circuits for generating and coupling said first type input signal thereto when said starting means is activated by a player; and

    second circuit means coupled to said input means of said control circuit generating and coupling said second type input signal to said control circuit for terminating operation of said game apparatus.

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