Simulated video game
First Claim
1. For use in an electronic game wherein simulated images are produced on the image screen of a television receiver, electronic controller means operable to produce on said image screen the simulation of a playing area or region and other passive components of the game and the simulation of a plurality of active components, said active components comprising two simulated players that assume adversary positions relative to one another and an object that moves about the playing area or region, said electronic controller means including, in combination, first player signal generating means to provide a first player signal that serves to generate on the image screen one of the two simulated players, second player signal generating means to generate a second player signal that serves to generate on the image screen the second of the two simulated players, object generating means that serves to generate said object on the image screen, latch means connected to receive the first player signal, the second player signal and the object signal and adapted to note the coincidence of a player signal and the object signal and to lock the particular simulated player and simuobject together on the image screen, and means to disable said latch means.
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Accused Products
Abstract
An electronic game wherein simulated players, a simulated object, a simulated playing field, and so forth, are produced electronically on the image screen of a television receiver by an electronic master controller, the players being caused to move about in both the ± x direction and the ± y direction by the electronic master controller under the control of human operators. Movement of the simulated object, spatial coincidence of the players and the object, and so forth, are all sensed and predetermined actions are taken on the image screen by virtue of signals from the electronic master controller to the television receiver.
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Citations
49 Claims
- 1. For use in an electronic game wherein simulated images are produced on the image screen of a television receiver, electronic controller means operable to produce on said image screen the simulation of a playing area or region and other passive components of the game and the simulation of a plurality of active components, said active components comprising two simulated players that assume adversary positions relative to one another and an object that moves about the playing area or region, said electronic controller means including, in combination, first player signal generating means to provide a first player signal that serves to generate on the image screen one of the two simulated players, second player signal generating means to generate a second player signal that serves to generate on the image screen the second of the two simulated players, object generating means that serves to generate said object on the image screen, latch means connected to receive the first player signal, the second player signal and the object signal and adapted to note the coincidence of a player signal and the object signal and to lock the particular simulated player and simuobject together on the image screen, and means to disable said latch means.
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41. Playing apparatus that comprises, in combination:
- a television receiver that operates within a channel allocated for television broadcasting;
at least one player external manual control means having a defined multidirectional coordinate axis; and
electronic control means adapted to produce on the image screen of the television receiver the simulation of game components that include at least part of a playing area or other passive component, as well as the simulation of active components that include at least two simulated players under the control of the external manual control means and at least one further active component of a game, said electronic control means comprising means to establish and to control at least one of the coefficients of velocity and acceleration of said two simulated players independent of the external manual control means and said further active component by virtue of the position of the particular active component on the coordinate axis, said electronic control means being aware of all the coefficients of all the parameters of said game components including the coefficients of position and velocity, said control means further including latch means connected to receive the first player signal, the second player signal and the object signal and adapted to note coincidence in time of any two signals, said latch means providing a latch output signal upon the coincidence of a player signal and the object signal, that acts to lock the particular simulated player and simulated object together on the image screen, and means to disable said latch means. - View Dependent Claims (42, 43, 44, 45, 46)
- a television receiver that operates within a channel allocated for television broadcasting;
- 47. For use in an electronic game wherein simulated images are produced on the image screen of a CRT having a raster scan beam, electronic controller means operable to produce on said image screen the simulation of a playing area or region of the game and the simulation of a plurality of active components that assume adversary positions relative to one another, and an object that moves about the playing area or region, said electronic controller means including, in combination, first component signal generating means to provide a first active component signal that serves to generate on the image screen one of the simulated active components, at least one further component signal generating means to generate a further active component signal that serves to generate on the image screen a further active component, object generating means that serves to generate said object on the image screen, and latch means connected to receive the first active component signal, the further component signal and the object signal and adapted to note the coincidence of an active component signal and the object signal and, when activated, to lock the particular simulated component and the simulated object together on the image screen, and means to activate the latch means.
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49. For use in an electronic game wherein simulated images are produced on the image screen of a CRT having a raster scan beam, electronic controller means operable to produce on said image screen the simulation of a playing area or region of the game, the simulation of at least one active component of said game, and the simulation of an object that moves about the playing area or region, said electronic controller means including, in combination, component signal generating means to provide an active component signal that serves to generate on the image screen the simulated active component, object generating means that serves to generate said object on the image screen, latch means connected to receive the active component signal and the object signal and adapted to note the coincidence of the active component signal and the object signal and, when activated, to lock the simulated component and the simulated object together on the image screen, and means to activate the latch means.
Specification