Electronic reflex game
First Claim
1. An electrically operated game apparatus comprising:
- a plurality of visual stimuli indicators;
a corresponding number of manually operable switch means;
means for actuating the stimuli indicators in an indeterminate random sequence for predetermined periods of time;
means in the electrical circuit operably coupling each stimuli indicator with a switch means for electrically deactuating a stimuli indicator when a corresponding switch means is operated;
means in the electrical circuit for disabling at least a portion of the electrical circuit for ending the game played with the apparatus in the event that a stimuli indicator remains actuated at the end of a predetermined period of time;
manually operative means for resetting the disabling means and for restarting the game apparatus; and
means operably coupling the switch means with the disabling means for actuating the disabling means when two or more switch means are simultaneously operated.
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Accused Products
Abstract
An electronic reflex game wherein one of a plurality of switches is manipulated by a player to deactuate one of a plurality of light bulbs. An actuation device randomly actuates one of three light bulbs. Three corresponding switches are situated below the lights wherein each switch deactuates the light above it. The actuation device includes a variable frequency oscillator which generates pulses to trigger one of three lights. The variable frequency oscillator also determines the amount of time within which the switches can deactuate the lights. Each time a correct switch is pressed during a limited time period, a counter indicates the correct hit and a new light is actuated at random. A timing device gradually increases the frequency of the variable frequency oscillator as the game progresses so the time period when a switch can deactuate the light gradually shortens as the game progresses. The random actuation of lighting continues until a light is not deactuated within the limited time period or when two switches are pressed simultaneously during the limited time period.
40 Citations
19 Claims
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1. An electrically operated game apparatus comprising:
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a plurality of visual stimuli indicators; a corresponding number of manually operable switch means; means for actuating the stimuli indicators in an indeterminate random sequence for predetermined periods of time; means in the electrical circuit operably coupling each stimuli indicator with a switch means for electrically deactuating a stimuli indicator when a corresponding switch means is operated; means in the electrical circuit for disabling at least a portion of the electrical circuit for ending the game played with the apparatus in the event that a stimuli indicator remains actuated at the end of a predetermined period of time; manually operative means for resetting the disabling means and for restarting the game apparatus; and means operably coupling the switch means with the disabling means for actuating the disabling means when two or more switch means are simultaneously operated. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. An electrically operated game apparatus comprising:
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a plurality of visual stimuli indicators; a corresponding number of manually operable switch means; an electrical circuit including means for actuating the stimuli indicators in a random indeterminate sequence for predetermined periods of time; means in the electrical circuit operably coupling each stimuli indicator with a switch means for deactuating a stimuli indicator when a corresponding switch means is operated; and means providing a signal only when two or more switch means are simultaneously operated.
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15. An electrically operated game apparatus comprising:
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a plurality of stimuli indicators; a corresponding number of manually operable switch means; an electrical circuit including means for actuating the stimuli indicators in a random sequence for predetermined periods of time; means in the electrical circuit operably coupling each stimuli indicator with a switch means for electrically deactuating a stimuli indicator when a corresponding switch means is operated; and means for gradually shortening the predetermined period of time when each successive stimuli indicator is actuated.
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16. An electrically operated game apparatus comprising:
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a plurality of visual stimuli indicators; a number of manually operable switch means corresponding to the visual stimuli indicators; means for actuating the stimuli indicators in an indeterminate random sequence for predetermined periods of time including;
a short pulse generating means, a gating means for stimuli indicators operable upon receipt of at least two simultaneous pulses, a means for sequentially applying the pulses from the short pulse generating means to each of the gating means in a random sequence, means for generating a timing pulse, means for applying the timing pulse to each of the gating means simultaneously with the application of the pulse from the pulse generating means to one of the gating means, means for preventing actuation of a second stimuli indicator when another stimuli indicator is actuated;means in the electrical circuit operably coupling each stimuli indicator with one of the switch means for electrically deactuating a stimuli indicator when a corresponding switch means is operated; means in the electrical circuit for disabling at least a portion of the electrical circuit for ending the game played with the apparatus in the event that a stimuli indicator remains actuated at the end of a predetermined period of time, the disabling means including;
means for generating a pulse of predetermined length;
the means for generating the timing pulse being operably connected to the means for generating a pulse of predetermined length such that the timing pulse is generated by the start of a predetermined pulse, a triggering means operably connected to the means for generating the pulse of predetermined length for triggering an error check pulse after the start of the said pulse of predetermined length but before the beginning of the successive pulse of predetermined length, means for applying the error check pulse to the late indicating means so as to actuate the late indicating means if a stimuli indicator is actuated, and means for applying the error check pulse to the disabling means to actuate the same if a stimuli indicator remains actuated; andmanually operative means for resetting the disabling means and for restarting the game apparatus. - View Dependent Claims (17, 18, 19)
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Specification