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Electronic game apparatus

  • US 4,264,072 A
  • Filed: 05/26/1978
  • Issued: 04/28/1981
  • Est. Priority Date: 05/26/1978
  • Status: Expired due to Term
First Claim
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1. Apparatus for playing games utilizing a cathode-ray tube having a display screen comprising:

  • first means for generating signals coupled to the tube to position-control a game object symbol on the screen;

    second means coupled to said first means for non-tactile capacitance sensing of a player'"'"'s body limb position and movement and for providing a signal variable in response to said player'"'"'s body limb position and movement thereby to position-control the game object symbol on the screen corresponding to said player'"'"'s body limb position and movement;

    said second means comprising circuit means for providing a video signal for displaying on said tube screen said symbol in correspondence with and in response to said variable signal;

    non-tactile sensing signal means for providing signal variation in accordance with a sensed player non-tactile proximity change; and

    coupling means for coupling said variable signal to said circuit means whereby said sensed proximity change will vary the signal to said circuit means and correspondingly vary said video signal;

    said sensing means comprising a player'"'"'s non-tactile proximity sensing current conducting means for varying the amplitude of current conduction in accordance with said proximity change;

    said coupling means providing a resistance coupling between said non-tactile sensing means and said circuit means to vary the signal voltage to said circuit means in accordance with said non-tactile proximity change,said non-tactile sensing means comprising a field effect transistor having a gate, source, and drain;

    the gate of said transistor being coupled to an antenna for non-tactile proximity coupling to said player'"'"'s body limb position and movement whereby the current conductivity between said source and drain is varied in a predetermined manner by the distance variance in non-tactile proximity coupling beteen said gate and said player'"'"'s position.

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