Game apparatus
First Claim
1. A game apparatus, comprising:
- a game object having a housing with a finite number of sides;
means within said object for detecting rotation of the object between two of said sides;
storage means, electrically connected to said detecting means, for recording a sequence of rotary movements of said object; and
means, electrically connected to said storage means for subsequently providing an indication of said sequence of movements.
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Accused Products
Abstract
A game apparatus includes a manually movable game object having a finite number of generally planar exterior surfaces upon which the game object may rest. In one embodiment, a game board includes indicia defining positions of placement and movement of the game object as it is rotated about an edge from one planar surface to another. The game object includes an internal microcomputer capable of detecting which one of the planar surfaces is generally parallel with or in contact with the game board or any other suitable supporting surface to identify the discrete positions of movement of the game object. The microcomputer may provide an identifying sensorially perceptible signal identifying the various discrete positions. In addition, the microcomputer includes a storing unit for storing sequential movements of the game object through a finite number of movements. The microcomputer also identifies player turns for movement of the game object and provides a sensorially perceptible event at the end of a player'"'"'s turn or at the end of a game when an incorrect movement of the game object is made or when a movement is not attempted within a predetermined time period.
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Citations
35 Claims
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1. A game apparatus, comprising:
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a game object having a housing with a finite number of sides; means within said object for detecting rotation of the object between two of said sides; storage means, electrically connected to said detecting means, for recording a sequence of rotary movements of said object; and means, electrically connected to said storage means for subsequently providing an indication of said sequence of movements. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A game apparatus, comprising:
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a game object; means on the game object for defining a finite number of discrete positions to which said game object can be moved; means within said object for detecting rotation of said object; storage means electrically connected to said detecting means, for recording a sequence of rotary movements of said object; means, electrically connected to said recording means, for subsequently providing an indication of said sequence of movements; a game board; means on said game board for indicating the finite number of discrete positions to which said game object can be moved. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27)
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28. A board game apparatus, comprising
a movable game object having a finite number of planar sides; -
a game board having a surface over which said game object is movable; means for identifying which one of the finite number of sides of the game object is generally parallel with the surface of the game board; means for storing the sequential movements of said object from one planar side to another, and means, electrically connected to said storing means for subsequently providing an indication of the sequence of movements undergone by said object. - View Dependent Claims (29, 30, 31)
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32. A game apparatus, comprising:
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a movable game object having a finite number of sides; means for detecting the movement of the object between two of said sides; storage means, electrically connected to said detecting means, for recording a sequence of movements detected by said detecting means; means, electrically connected to said storage means for comparing a subsequent sequence of movements with an earlier sequence of movements recorded in said storage means; and indicating means for indicating whether said earlier and subsequent sequences are the same. - View Dependent Claims (33, 34, 35)
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Specification