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Method of reducing predictability in card games

  • US 4,397,469 A
  • Filed: 08/02/1982
  • Issued: 08/09/1983
  • Est. Priority Date: 08/02/1982
  • Status: Expired due to Fees
First Claim
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1. The method of reducing the predictability in card games in which each successive round of play utilizes cards from a stack of unplayed cards while played cards are segregated and not returned to the stack after each round of play, which method comprises:

  • (a) interrupting play at such time as the aggregate of played cards approximates and prior to the time said aggregate significantly exceeds a value of about n/d, where n equals the total of all cards, played and unplayed, and d is an integer of from 2 to 20;

    (b) shuffling said played cards;

    (c) dividing at least some of said shuffled, played cards into x number of roughly equivalent or nonequivalent groups where x is an integer having a value of at least 2; and

    (d) returning one of said groups of cards to said stack of unplayed cards at the point most distal from the unplayed card which was to be played prior to said interruption of play and returning each of the remaining said groups to a different point in said stack of unplayed cards, each of said points being removed from the unplayed card which was to be played prior to said interruption of play, and being further removed from any other point at which another group is returned, by at least one card.

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