Sporting event analysis device
First Claim
1. A sports analysis device for use by at least one user in conjunction with observation of an actual sporting event involving actual plays and actual teams, wherein said analysis device is utilized simultaneously with the course of the actual sporting event to analyze the effectiveness of said at least one user in choosing play strategy when compared with the team'"'"'s actual plays and actual results, said device comprising:
- selection means actuable by said at least one user to select a play strategy choice deemed by said at least one user to be a play strategy appropriate for implementation in the actual sporting event;
memory means for memorizing each said play strategy choice selected by said at least one user;
entry means for entering into said device the actual team'"'"'s actual play strategy and the quantitative empirical results of the actual play that took place in the actual sporting event wherein the quantitative empirical results can be positive or negative numbers;
processing means for processing said play strategy choice, actual play strategy, and quantitative empirical results entered into said device by said at least one user, said processing means serving to analyze the same and to evaluate the effectiveness of said play strategy choice selected by each said at least one user by comparing the same with the actual team'"'"'s actual play strategy and based upon the quantitative empirical results of the said actual play; and
display means for displaying feedback messages apprising each said at least one user of the analysis and evaluation of said effectiveness of said play strategy choice.
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Accused Products
Abstract
A sports analysis device for use by at least one user in conjunction with observation of an actual sporting event comprises a keyboard for selecting a responsive play strategy deemed by the user(s) to be a play strategy appropriate for implementation at a given point in the actual sporting event, and for entering into the device data indicating the actual play and results occurring in the sporting event. A memory memorizes the play strategies and/or results, while a processor processes/analyzes the selected strategies in accordance with the actual play results so as to evaluate the effectiveness of each user in selecting a respective play strategy. A display displays feedback messages apprising each user of the evaluated effectiveness. Other features of the device include the ability to select a given degree of performance with respect to which the effectiveness of each user is evaluated, the ability to select one of a plurality of configurations, the ability to select the number of users to use the device, and the ability to select a desired array of available strategies from which to choose when selecting respective play strategies. The device is preferably equipped with a keypad scanner which is removable and interchangeable so as to convert the device from one type of sporting event to another.
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Citations
19 Claims
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1. A sports analysis device for use by at least one user in conjunction with observation of an actual sporting event involving actual plays and actual teams, wherein said analysis device is utilized simultaneously with the course of the actual sporting event to analyze the effectiveness of said at least one user in choosing play strategy when compared with the team'"'"'s actual plays and actual results, said device comprising:
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selection means actuable by said at least one user to select a play strategy choice deemed by said at least one user to be a play strategy appropriate for implementation in the actual sporting event; memory means for memorizing each said play strategy choice selected by said at least one user; entry means for entering into said device the actual team'"'"'s actual play strategy and the quantitative empirical results of the actual play that took place in the actual sporting event wherein the quantitative empirical results can be positive or negative numbers; processing means for processing said play strategy choice, actual play strategy, and quantitative empirical results entered into said device by said at least one user, said processing means serving to analyze the same and to evaluate the effectiveness of said play strategy choice selected by each said at least one user by comparing the same with the actual team'"'"'s actual play strategy and based upon the quantitative empirical results of the said actual play; and display means for displaying feedback messages apprising each said at least one user of the analysis and evaluation of said effectiveness of said play strategy choice. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A sports analysis device for use by at least one user in conjunction with observation of an actual sporting event, involving actual plays and actual teams, wherein said analysis device is utilized simultaneously with the course of the actual sporting event to analyze the effectiveness of said at least one user in choosing play strategy when compared with the team'"'"'s actual plays and actual results, said actual sporting event being of a type selected from a plurality of types of events, said device comprising:
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selection means actuable by said at least one user to select a play strategy choice deemed by said at least one user to be a play strategy appropriate for implementation in the actual sporting event; memory means for memorizing each said play strategy choice selected by said at least one user; entry means for entering into said device the actual team'"'"'s actual play strategy and the quantitative empirical results of the actual play that took place in the actual sporting event, wherein the quantitative empirical results can be positive or negative numbers; processing means for processing said play strategy choice, actual play strategy, and quantitative empirical results entered into said device by said at least one user, said processing means serving to analyze the same and to evaluate the effectiveness of said play strategy choice selected by each said at least one user by comparing the same with the actual team'"'"'s actual play strategy and based upon the quantitative empirical results of the said actual play; and display means for displaying feedback messages apprising each said at least one user of the analysis and evaluation of said effectiveness of said selected play strategy; wherein said selection means and said entry means are implemented by a keypad scanner removably mounted on said device, said keypad scanner being removable so as to be interchangeable with another keypad scanner, whereby to convert said device from one type of sporting event to another. - View Dependent Claims (19)
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Specification