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Video game with control of movement and rate of movement of a plurality of game objects

  • US 4,552,360 A
  • Filed: 02/13/1984
  • Issued: 11/12/1985
  • Est. Priority Date: 09/29/1982
  • Status: Expired due to Fees
First Claim
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1. A method of operating a video game to control movement of a plurality of game objects on a video display where digital representations of the display positions of said plurality of game objects are stored in addressable locations in a memory and read from said memory locations for display in accordance with the beam location on the video display, comprising the steps ofproviding a player controller having means for selecting a plurality of game objects for movement,establishing a position register for each of said plurality of game objects where said position registers store the display position of said movable game objects,generating clock pulses,providing means for player selection of direction of movement of said game objects,periodically updating the position registers of said game objects as a function of said means for game object selection, said means for selection of direction and said clock pulses, andperiodically changing the position data of said game objects in said memory in accordance with the display position in said position registers.

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