Video game network
DCFirst Claim
1. A video game network system comprising:
- a plurality of individual user apparatus, each said apparatus locally providing user input means for providing user signals, memory for storing game and display data, control means for logically sequencing through one of a plurality of predetermined audiovisual works responsive to said memory and said user signals, and display means for providing one of said plurality of audiovisual presentations to said control means;
a master controller comprising means for coordinating a multi-user interactive video game including providing for local audiovisual presentations responsive to the plurality of user input apparatus, including means for communicating change data among the master controller and all selected ones of said user apparatus.
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Abstract
A system of distributed video game apparatus are capable of exhibiting an interactive single identity game. In one embodiment there is provided a distributed game system comprising a plurality of video game apparatus, selectively interlinkable to form a homogenous single identity game or as a peer game in the single identity system. The function of each video game apparatus can be defined at the start of game play. Each video game apparatus has a user input device, and can have its own video display, or a master video display can be provided for the whole system. As a single identity game system, each display, or the master display, can display the composite display resulting from the totality of peer game interaction. Alternatively, the display can provide individual peer game information. Individual peer game information can be communicated either globally or individually to and from selected one of the peer games. The system can provide for generating global and individual peer game displays to the selected display device. A communications manager can provide for interaction of remotely located individual game apparatus.
833 Citations
47 Claims
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1. A video game network system comprising:
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a plurality of individual user apparatus, each said apparatus locally providing user input means for providing user signals, memory for storing game and display data, control means for logically sequencing through one of a plurality of predetermined audiovisual works responsive to said memory and said user signals, and display means for providing one of said plurality of audiovisual presentations to said control means; a master controller comprising means for coordinating a multi-user interactive video game including providing for local audiovisual presentations responsive to the plurality of user input apparatus, including means for communicating change data among the master controller and all selected ones of said user apparatus. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A video game system comprising:
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a plurality of user consoles, each of said consoles comprising; a user control and means for providing user signals responsive to activation of said user control; a memory for storing data and providing data output; means for sequencing through one of a plurality of predefined audiovisual works responsive to said data output and said user control signals; display apparatus comprising means for producing game audiovisual imagery representative of at least some of the user control signals responsive to said means for sequencing; and central control means for interlinking selected user consoles and for loading data into the memory of selected user consoles. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39)
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40. A distributed video game system comprising:
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means for selectively interlinking a plurality of individual game apparatus each having associated user responsive inputs, memory for storing data, and a display for providing a local audiovisual presentation locally generated at each said game apparatus responsive to said data stored in the respective memory of said respective game apparatus; means for coupling data among selected ones of said game apparatus; and means for repetitively transferring data for storage in said memory of selected individual game apparatus coupled to said means for coupling. - View Dependent Claims (41, 42, 43, 44, 45, 46)
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47. An interlinked distributed video game system, comprising a master controller and a plurality of individual user apparatus, wherein said master controller provides (1) communications management for coupling global change data to said plurality of individual user apparatus, (2) storage having means for linkage to an external storage device, and (3) global video display management means for providing global change data responsive to user signals, and wherein each of said individual user apparatus is further comprised of (1) user input means for providing said user signals responsive to a player stimulus, (2) user communications means for locally managing and transmitting said user signals and receiving said global change data for the respective individual user input apparatus between the master controller and respective user apparatus, and (3) local video display management for composing an audiovisual presentation responsive to, said user communications means.
Specification