Video game device with automatic standby mode
First Claim
1. An interactive electronic video game unit, for producing a radio frequency carrier signal for supplying a gain control signal and audio and video information to a television receiver having an automatic gain control responsive to said radio frequency carrier signal comprising:
- game circuit means for generating an audio signal and a video signal representing a video game in response to a set of video game instructions stored in a removable memory;
RF signal generating means for generating a radio frequency carrier signal, said signal generating means including means for receiving said audio signal and said video signal from said game circuit means and generating said radio frequency carrier signal modulated therewith;
power supply means comprising a source of electrical current for supplying said game circuit means and said RF signal generating means;
first conductor means for coupling said power supply means to said RF signal generating means; and
second conductor means for coupling said power supply means to said game circuit means, said second conductor means comprising switch means for interrupting said power supplied to said game circuit means, without interrupting said power supplied to said RF signal generating means, whereby said gain control signal is maintainable during interruptions of said power to said game circuit means of said interactive electronic game unit, thereby preventing excessive noise and light generation by said television receiver.
1 Assignment
0 Petitions
Accused Products
Abstract
A video game device for use with a conventional television receiver includes microprocessor-based game control circuitry for generating audio and video signals in accordance with a series of digital instructions contained in a removable game cartridge. A signal provided by an RF generator within the game device is modulated by the audio and video signals to produce an RF output signal for application to the television receiver. A switch responsive to the presence of a game cartridge in the game unit supplies electrical power to the game control circuitry independently of power supplied to the RF generator. The switch reacts to disengaging movement of the game cartridge to remove power from the cartridge during such movement to prevent electrical damage to the cartridge and game control circuitry. Current continues to be supplied to the RF generator in the absence of the cartridge to prevent objectionable audio and video noise signals from appearing at the output of the television receiver.
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Citations
4 Claims
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1. An interactive electronic video game unit, for producing a radio frequency carrier signal for supplying a gain control signal and audio and video information to a television receiver having an automatic gain control responsive to said radio frequency carrier signal comprising:
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game circuit means for generating an audio signal and a video signal representing a video game in response to a set of video game instructions stored in a removable memory; RF signal generating means for generating a radio frequency carrier signal, said signal generating means including means for receiving said audio signal and said video signal from said game circuit means and generating said radio frequency carrier signal modulated therewith; power supply means comprising a source of electrical current for supplying said game circuit means and said RF signal generating means; first conductor means for coupling said power supply means to said RF signal generating means; and second conductor means for coupling said power supply means to said game circuit means, said second conductor means comprising switch means for interrupting said power supplied to said game circuit means, without interrupting said power supplied to said RF signal generating means, whereby said gain control signal is maintainable during interruptions of said power to said game circuit means of said interactive electronic game unit, thereby preventing excessive noise and light generation by said television receiver. - View Dependent Claims (2, 3, 4)
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Specification