Illusion of skill game machine for a gaming system
First Claim
Patent Images
1. In a gaming system the object of which is to win a prize by chance, a video game apparatus which provides an illusion that skill is required to win a prize comprising:
- means for displaying a plurality of symbols on a screen;
input means operable by a player for initiating a game and for controlling one of the symbols on the screen to interact with at least one of the other displayed symbols;
means responsive to the initiation of a game for randomly determining whether the player is to win a prize; and
video game control means responsive to the input means for controlling the non-player controlled symbols to provide a video game presentation wherein the object of the video games is for the player controlled symbol to interact with at least one of the other symbols in a predetermined manner, said video game control means being responsive to a win determination by said random determining means for manipulating at least one non-player controlled symbol on the screen to provide an indication of a win on the display.
13 Assignments
0 Petitions
Accused Products
Abstract
A video amusement game terminal for a gaming system for playing a game providing the illusion of skill. A game processor provides a video game presentation in response to player control wherein a prize award is disclosed through presentation of achievement by the player of a designated objective. The presentation provides to the player the illusion that the prize award is determined by player skill in achievement of the designated objective.
1682 Citations
6 Claims
-
1. In a gaming system the object of which is to win a prize by chance, a video game apparatus which provides an illusion that skill is required to win a prize comprising:
-
means for displaying a plurality of symbols on a screen; input means operable by a player for initiating a game and for controlling one of the symbols on the screen to interact with at least one of the other displayed symbols; means responsive to the initiation of a game for randomly determining whether the player is to win a prize; and video game control means responsive to the input means for controlling the non-player controlled symbols to provide a video game presentation wherein the object of the video games is for the player controlled symbol to interact with at least one of the other symbols in a predetermined manner, said video game control means being responsive to a win determination by said random determining means for manipulating at least one non-player controlled symbol on the screen to provide an indication of a win on the display.
-
-
2. In a gaming system the object of which is to win a prize by chance, a video game apparatus which provides an illusion that skill is required to win a prize comprising:
-
means for displaying a plurality of symbols on a screen; input means operable by a player for controlling one of the symbols on the screen to interact with at least one of the other displayed symbols; video game control means responsive to the input means for providing a video game presentation wherein the object of the video game is for the player controlled symbol in a predetermined manner; and means for randomly determining a winner of a prize, said random means being coupled to the display means to cause one or more symbols to be displayed which represent a win wherein the display of said winning symbol or symbols appears to relate to the skill of the player in controlling the player controlled symbol wherein said random determining means is responsive to the video game control means to cause the display of the winning symbol or symbols after the player controlled symbol interacts with another symbol in said predetermined manner so that the display of the winning symbols appear to relate to the skill of the player. - View Dependent Claims (3)
-
-
4. In a gaming system the object of which is to win a prize by chance, a video game apparatus which provides an illusion to a player that skill is required to win a prize comprising:
-
means for displaying a plurality of symbols on a screen to provide a video presentation of a game; input means operable by a player to control one of the symbols on the screen to interact with at least one of the other displayed symbols; control means responsive to the input means for determining the occurrence of a predetermined type of interaction between the player controlled symbol and another symbol, said control means being coupled to the display means to cause a prize value to be displayed on the screen in response to a determination of said occurrence; means for randomly determining whether a player is to win the prize value displayed on the screen; and means responsive to a win determination by the random determining means for manipulating one or more symbols displayed on the screen to cause the player to win the prize value. - View Dependent Claims (5, 6)
-
Specification