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Apparatus for playing

  • US 4,666,160 A
  • Filed: 07/31/1985
  • Issued: 05/19/1987
  • Est. Priority Date: 07/02/1980
  • Status: Expired due to Fees
First Claim
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1. Apparatus for making and playing Vectorial, Mancala-like and other types of direction, formation and transfer-oriented games wherein the structural dimensions include a playing field matrix with 1, 2, 3, 4, 5, 6, 7, or 8 rows of cells in which a plurality of playing pieces are deposited, lifted and transferred to successive cells with a view to strategically establishing certain capturing positions, as defined, said apparatus comprising:

  • a. a board or game case with one or more built-in timing devices for recording time used by each player in completing the games;

    two or more storage compartments for storing a plurality of differentiated playing pieces; and

    a centrally-located ridge which divides the receptacle areas into left and right homeboards;

    b. a geometrically and graphically designed game matrix which forms the playing field for the particularized game, with said matrix consisting of two separate receptacle areas with a plurality of cells on either side of a centrally-located transactions and/or value line area;

    c. a plurality of color-coded and otherwise differentiated playing pieces of diverse shapes and forms, as required, and of sufficiency to allow for each player placing a set in each designated initial set-up cell, as prescribed by the rules governing play;

    d. a plurality of "question and answer" cards containing instructions which cause unexpected advances or reversals and which are picked after each capturing move, as defined by the rules governing play;

    e. a stack of play money notes, or chips, of varying denominations, which is used to settle financially-related transactions arising from capture and/or question and answer cards selection;

    f. a doubling device which is used to initiate and increase bets before and during the course of play;

    g. a tabulated scoring pad on which each player records moves, value of captures, fines, and bonuses; and

    h. a set of rules and regulations governing all aspects of play from the initial set-up requirements to usage of a descriptive notation system to record moves and outcomes.

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