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Video game apparatus with automatic skill level adjustment

  • US 4,679,789 A
  • Filed: 07/28/1986
  • Issued: 07/14/1987
  • Est. Priority Date: 12/26/1983
  • Status: Expired due to Term
First Claim
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1. In a video game apparatus of the type in which a player actuates an operation section while looking at a game picture image displayed and a success or failure of the game is determined by an operating timing of the operation section;

  • the improvement comprising;

    a reference table for setting a permissible range of said operating timing indicative of the success of the game;

    timing detection means for detecting a timing of the operation section operated by a player, said timing detection means comprising a clock pulse generator and a pulse counter for counting the number of pulses generated by said generator;

    judgment means for emitting a first type of signal when the timing detected by said timing detection means is within the permissible range set by said reference table, and emitting a second type of signal when the timing detected by said timing detection means is outside the permissible range set by said reference table;

    judgment result counting means for counting at least one of said first and second types of signals output from said judgment means;

    counted value detection means for outputting an adjustment signal when it is detected that the counted value in said judgment result counting means has reached a preset value; and

    permissible range changing means for changing the permissible range set in said reference table in accordance with said adjustment signal.

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