Motorcycle sound simulator for non-motorized vehicle
First Claim
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1. A motorcycle simulator for use on a non-motorized vehicle, comprising:
- (a) means for producing an electrical signal proportional to the velocity of the non-motorized vehicle;
(b) means for determining the acceleration of the vehicle from said signal;
(c) means for producing an audio output corresponding generally to the sound of a motorcycle at the particular velocities;
(d) means for providing step-wise continuous changes in said audio output frequency, said changes occurring at particular velocities and accelerations and producing an audio characteristic corresponding to shifting of gears on a motorcycle; and
(e) a starting sequence which randomly determines whether attempted starting of the simulator will produce an audio output corresponding to a rising frequency and then back to an idle frequency corresponding to a start condition or alternatively an increasing frequency followed by a decreasing frequency to zero corresponding to a non-start condition.
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Abstract
A motorcycle sound simulator for non-motorized vehicles is disclosed having a sensor (16) to detect motion of a wheel (18) and transmit electrical signals to a control unit (12). The control unit, through its microprocessor, produces a firing period (520) which includes a pulse train burst (522) and silence (524) which are respectively altered in length to produce motorcycle-like sounds. Other motorcycle attributes such as shifting gears (514), acceleration (508), deceleration (512), misfire (516), and failure to start (504) are provided and audio output is generated with audible tones corresponding to a motorcycle-type sound.
40 Citations
10 Claims
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1. A motorcycle simulator for use on a non-motorized vehicle, comprising:
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(a) means for producing an electrical signal proportional to the velocity of the non-motorized vehicle; (b) means for determining the acceleration of the vehicle from said signal; (c) means for producing an audio output corresponding generally to the sound of a motorcycle at the particular velocities; (d) means for providing step-wise continuous changes in said audio output frequency, said changes occurring at particular velocities and accelerations and producing an audio characteristic corresponding to shifting of gears on a motorcycle; and (e) a starting sequence which randomly determines whether attempted starting of the simulator will produce an audio output corresponding to a rising frequency and then back to an idle frequency corresponding to a start condition or alternatively an increasing frequency followed by a decreasing frequency to zero corresponding to a non-start condition. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A motorcycle sound simulator for use in a non-motorized vehicle, comprising:
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(a) a sensor attached to said vehicle to detect rotation of a wheel and generate an electrical signal corresponding to the velocity of the vehicle; (b) means for generating an audio output which includes a firing period having an audible component of a series of pulses forming a pulse trail burst, and a silent period and wherein an audio output of varying pitch is produced by shortening the silent period; (c) means for step-wise increasing or decreasing the audio output frequency at predetermined vehicle velocities to simulate gear shifting sounds; (d) means for determining the acceleration of the vehicle in real time and altering the predetermined step-wise increases and decreases such that an increased acceleration rate results in step-wise increases at lower velocities and increased deceleration rate results in step-wise decreases at higher velocities; (e) means for intermittently producing a misfire sound effect at random intervals and inserting the effect in between firing periods, said effect being produced by generating a second first period having a silent period substantially longer than said pulse train burst, said effect being randomly inserted with a probability decreasing with increasing audio frequency; and (f) means for randomly producing a no-start effect when power is applied to the system, said effect including a rising audio frequency followed by a falling frequency to zero. - View Dependent Claims (10)
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Specification