Interactive sports simulation system with physiological sensing and psychological conditioning
First Claim
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1. Apparatus for interactive sports simulation with a player comprising:
- a projection screen;
means for forming a visual image on said screen of a simulated sports event and for providing audio corresponding therewith so that a player can carry out a simulated sports performance in response to said visual image and audio corresponding therewith;
first sensor means for monitoring the simulated sports performance of the player during the simulated sports event;
second sensor means for monitoring physiological performance of the player during the simulated sports performance; and
computer means responsive to said first and second sensor means for analyzing data from said first and second sensor means and controlling said means for forming a visual image and for providing audio in response to the data.
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Abstract
Interactive sports simulation system for providing an actual physical trial of the sports performance to be enacted. The system includes audiovisual means for simulating an actual competitive sports environment, sensors for measuring the sports performance and physiological performance of an athlete being tested, and computer means responsive to the performance data from the sensors for controlling the simulated sports environment created by the audiovisual means. The system facilitates psychological conditioning of the athlete through psychophysiological manipulation of the environment by the athlete.
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Citations
15 Claims
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1. Apparatus for interactive sports simulation with a player comprising:
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a projection screen; means for forming a visual image on said screen of a simulated sports event and for providing audio corresponding therewith so that a player can carry out a simulated sports performance in response to said visual image and audio corresponding therewith; first sensor means for monitoring the simulated sports performance of the player during the simulated sports event; second sensor means for monitoring physiological performance of the player during the simulated sports performance; and computer means responsive to said first and second sensor means for analyzing data from said first and second sensor means and controlling said means for forming a visual image and for providing audio in response to the data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. Apparatus for interactive sports simulation with a player comprising:
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a projection screen; a video disk recorder; projection means electrically connected to said video disk recorder for projecting visual images of a simulated sports event onto said screen; audio means electrically connected to said video disk recorder for providing audio corresponding to said visual images being projected onto said screen so that a player can carry out a simulated sports performance in response to said visual images and audio corresponding therewith; first sensor means for monitoring the simulated sports performance of the player during the simulated sports event; second sensor means for moniotoring physiological performance of the player during the simulated sports event; computer means responsive to said first and second sensor means for analyzing data from said first and second sensor means and controlling said video disk recorder to provide visual images and audio responsive to the simulated sports performance and physiological performance of the player; a video camera and electrically connected VCR and first television monitor to allow the player to review the simulated sports performance thereafter; and a second television monitor, A/D converter and printer each being electrically and independently connected to a microcomputer interface which is electrically connected to said computer means to allow simultaneous monitoring of the simulated sports event and processing of data from said first and second sensor means. - View Dependent Claims (12, 13, 14, 15)
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Specification