Amusement ride and game
First Claim
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1. An amusement ride and game, comprising:
- a ramp having a lower end and an elevated end;
a plurality of balls adapted to be rolled on said ramp;
a target associated with and located at the elevated end of said ramp, said target defining a plurality of apertures, each aperture being sized and adapted for receiving therethrough said plurality of balls;
tee means associated with said ramp for providing a ball of said plurality of balls in a teed condition proximate the lower end of said ramp;
a carousel associated with said ramp and having a plurality of player-carrying locations thereon, said carousel being adapted to rotate about a substantially vertical axis such that each player-carrying location is intermittently rotated into proximity with said tee means; and
a plurality of mallets, one for each player, each mallet being configured to permit a player to strike a teed ball and direct said ball up said ramp toward said target when the player is in proximity to said tee means.
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Abstract
There is illustrated a combination amusement ride and game including a rotating carousel for carrying a plurality of players. Adjacent to the carousel is a ramp having a tee at its lower end and a target at its elevated end. Balls are introduced to the tee in synchrony with the approach of each player toward the ramp. Each player is provided with a mallet for striking the teed ball to direct the ball up the ramp toward the target. Scoring apparatus synchronized with the carousel are provided for crediting each score to the proper player.
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Citations
3 Claims
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1. An amusement ride and game, comprising:
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a ramp having a lower end and an elevated end; a plurality of balls adapted to be rolled on said ramp; a target associated with and located at the elevated end of said ramp, said target defining a plurality of apertures, each aperture being sized and adapted for receiving therethrough said plurality of balls; tee means associated with said ramp for providing a ball of said plurality of balls in a teed condition proximate the lower end of said ramp; a carousel associated with said ramp and having a plurality of player-carrying locations thereon, said carousel being adapted to rotate about a substantially vertical axis such that each player-carrying location is intermittently rotated into proximity with said tee means; and a plurality of mallets, one for each player, each mallet being configured to permit a player to strike a teed ball and direct said ball up said ramp toward said target when the player is in proximity to said tee means. - View Dependent Claims (2, 3)
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Specification