Electronic shootout game
First Claim
1. An electronic shootout game for competition between a pair of facing contestants, comprising;
- a pair of oppositely spaced starting stations individually including pressure sensitive mats providing safe areas on which the contestants stand prior to initiating the shootout;
a shooting field traverable by the contestants between said starting stations;
a pair of game control monitors connected to said mats being visible to the contestants from their positions on the mats and from any position within said shooting field;
a pair of battery powered optically emissive guns individually carried by the contestants;
and a pair of target members of retro-reflective material individually worn by the contestants.
1 Assignment
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Accused Products
Abstract
The present invention relates to an electronic shootout game and more specifically to such a game intended to be played by two contestants disposed in facing relation on a prescribed shooting field. The game accurately simulates the 19th Century gunfighting practice and is completely controlled by a programmable micro-processor which includes audio and visual display to control and track the progress of the game during play. The guns include a radio frequency transmitter and antenna system which broadcasts the firing and successful hit modes by wireless communication with the computer which provides an instantaneous readout of such game functions.
65 Citations
12 Claims
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1. An electronic shootout game for competition between a pair of facing contestants, comprising;
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a pair of oppositely spaced starting stations individually including pressure sensitive mats providing safe areas on which the contestants stand prior to initiating the shootout; a shooting field traverable by the contestants between said starting stations; a pair of game control monitors connected to said mats being visible to the contestants from their positions on the mats and from any position within said shooting field; a pair of battery powered optically emissive guns individually carried by the contestants; and a pair of target members of retro-reflective material individually worn by the contestants. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. An electronic shootout game for competition between a pair of facing contestants on a computer controlled shooting field having oppositely spaced safe areas on which the contestants may stand prior to initiating the shootout with the contestants provided with laser beam guns and retro-reflective target vests, comprising the steps of:
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requiring both contestants to step out of their respective safe areas before initiating firing said guns; penalizing any contestant who prematurely fires while either contestant is on said safe area by forfeiting the game; commencing firing after both contestants have departed said safe areas up to a limit of six shots; continuing firing until a hit is scored by one contestant'"'"'s laser beam striking the vest of the other; providing a declaration of the winning contestant; and resetting the system for the next game after such winner is declared or by the contestants return to said safe areas when all six shots are exhausted by both players without a winner.
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Specification