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Method for global blending of computer modeled solid objects using a convolution integral

  • US 4,791,583 A
  • Filed: 05/04/1987
  • Issued: 12/13/1988
  • Est. Priority Date: 05/04/1987
  • Status: Expired due to Fees
First Claim
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1. A method for generating a set of blended surfaces for a computer representation of a solid model having a set of curvilinear surfaces, comprising the steps of:

  • offsetting the curved surfaces of the solid model;

    generating an octree representation of the solid model;

    generating a complementary octree representation of the volume outside the solid model;

    assigning blend radius values to each individual cell of the octree;

    defining a plurality of rays substantially normal to and intersecting the solid model surface;

    repetitively solving a convolution integral in an iterative manner at a plurality of locations along each ray, wherein the convolution integral includes a gaussian sphere blending factor with a size responsive to the blend radius assigned to the octree cell;

    storing the location on each ray at which the solution of the convolution integral is equal to a preselected value, said stored locations defining the set of blended surfaces of the solid model.

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