Interactive animation of graphics objects
First Claim
1. A method of interactively creating an animated display on a computer graphics screen comprising the steps of:
- selecting a graphics object from a display of graphics objects on said graphics screen or from a graphics object table stored in memory;
moving said graphics object on said graphics screen by means of a pointing device;
recording said movements of said graphics object on said graphics screen in memory;
selecting an operation to perform on said graphics object at a particular location on said graphics screen;
recording said operation on said graphics object and the location on the graphics screen where the operation is to be performed; and
playing back said movement and said operation on said graphics object on said graphics screen at a later time.
2 Assignments
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Accused Products
Abstract
A technique is described for animating graphics objects (sprites) on a display. The display manager allows a user to select a sprite from the display or from a sprite table. Then the user selects the operation to perform on the sprite. Enabled operations include hiding the sprite, showing the sprite, redefining the sprite, placing the sprite or moving the sprite. The move operation allows the user to make the sprite the current cursor character and move it around the display under the control of the mouse. Any of the operations may be performed on the selected sprite. The operations are recorded for the user to later playback. Additionally, the user can select other sprites and perform additional operations on them. In this way, the user can interactively create an animated display consisting of multiple sprites. As the user creates the various sprite operations, he or she can play them back at any time to see how they appear and edit the operations to tailor them to the user'"'"'s needs.
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Citations
9 Claims
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1. A method of interactively creating an animated display on a computer graphics screen comprising the steps of:
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selecting a graphics object from a display of graphics objects on said graphics screen or from a graphics object table stored in memory; moving said graphics object on said graphics screen by means of a pointing device; recording said movements of said graphics object on said graphics screen in memory; selecting an operation to perform on said graphics object at a particular location on said graphics screen; recording said operation on said graphics object and the location on the graphics screen where the operation is to be performed; and playing back said movement and said operation on said graphics object on said graphics screen at a later time. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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Specification