Gaming system with session master and gaming boards
First Claim
1. An automatic gaming system for a chance based game, said system having a load mode and a play mode and comprising:
- a plurality of electronc gaming boards, each having respective memory means and each being adapted to be used in the load mode to receive and store in said respective memory means a serial gaming schedule comprising a plurality of win patterns which describe a scheduled sequence of successive independent games each having at least one predetermined win pattern and including means operable in the play mode for recalling said stored gaming schedule from said memory means and executing it to play the respective individual games in the scheduled sequence; and
system means, including a programmed processor, operable during the load mode for downloading to each of said plurality of electronic gaming boards said gaming schedule.
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Accused Products
Abstract
An automatic gaming system for games of chance, such as BINGO or the like, is disclosed comprising a system base station, a plurality of electronic gaming boards, and a plurality of validation units. The electronic gaming boards are initialized by the system base station with a complex gaming schedule developed by the system operator. The system base station includes an interactive program to create a complex gaming schedule having completely arbitrary win patterns, multiple levels of payouts, and multiple place win combinations. The system base station further loads each gaming card with data representing a variable time interval which causes all of the boards to enter the play mode at the same time. The validation units are initialized by the system base station with a validation code which is used when checking a win claim of an electronic card. The validation units store audit information gained during the validation of win claims and upload that stored information to the system base station at the end of a gaming session. The system base station further includes a program to command the electronic gaming boards and validation units to turn off or on.
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Citations
35 Claims
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1. An automatic gaming system for a chance based game, said system having a load mode and a play mode and comprising:
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a plurality of electronc gaming boards, each having respective memory means and each being adapted to be used in the load mode to receive and store in said respective memory means a serial gaming schedule comprising a plurality of win patterns which describe a scheduled sequence of successive independent games each having at least one predetermined win pattern and including means operable in the play mode for recalling said stored gaming schedule from said memory means and executing it to play the respective individual games in the scheduled sequence; and system means, including a programmed processor, operable during the load mode for downloading to each of said plurality of electronic gaming boards said gaming schedule. - View Dependent Claims (2, 3, 4)
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5. An automatic gaming system for a chance based game comprising:
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a plurality of electronic gaming boards on which to play said chance based game, each including a communications means having a serial data transmit line and a serial data receive line; a system means including a programmed processor and communications means having a serial data transmit line and a serial data receive line; said system transmit line connectable to said gaming board receive line and said system receive line connectable to said gaming board transmit line when data is to be transferred between said system means and one of said gaming boards; said system means and gaming boards operating under a communications protocol where said system means initiates a communications attempt to one of said gaming boards by changing the state of the signal on its transmit line within a specified period of time, said system means acknowledges said reply by changing the state of the signal on its transmit line, and said one gaming board indicates a ready condition by changing the state of the signal on its transmit line. - View Dependent Claims (6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
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35. An automatic gaming system for a chance based game, said system having a load mode and a play mode and comprising:
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a plurality of electronic gaming boards, each having respective memory means and each being adapted to be used in the load mode to receive and store in the respective memory means a validation code and a serial gaming schedule comprising a plurality of win patterns which describe a scheduled sequence of successive independent games each having at least one predetermined win pattern and including means operable in the play mode for recalling said stored gaming schedule from said memory means and executing it to play the respective individual games in the scheduled sequence; a plurality of validation units for validating win claims for said electronic gaming boards, each of said validation units including means for comparing a validation code stored in said validation units to a validation code stored in said electronic gaming boards; and system means, including a programmed processor, operable during the load mode for downloading to each of said plurality of electronic gaming boards said gaming schedule and for downloading to each of said plurality of electronic gaming boards said validation code, and for downloading to each of said validation units said validation code.
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Specification