Combination vending machine and amusement game
First Claim
1. A combination vending machine and amusement game comprising a vending portion, a game portion, and a credit portion, said vending portion including storage means for storing items to be vended and dispensing means for dispensing items to be vended from said storage means in response to receipt of a predetermined credit value from said credit portion, said game portion being actuated in response to receipt of a predetermined credit value from said credit portion and being manually operable for achieving and displaying winning or loosing game scores in order to generate corresponding positive or negative credit values, respectively, said game portion being further operative for displaying said game scores, said credit portion including means for receiving currency and for generating corresponding credit values and credit value storage means for receiving and storing credit values from said currency receiving means and said game portion, said credit value storage means being manually actuatable for selectively dispensing credit values to said game portion or said vending portion in order to actuate said game portion or to dispense items from said vending portion, respectively, and being operative for displaying a total value of stored credit.
1 Assignment
0 Petitions
Accused Products
Abstract
A vending machine (9) is combined with a separate or integral skill game machine (11) and the combination is arranged so that a user can choose to use the combination in a vend mode or in a playvend mode, in which latter mode the player pits his physical and/or mental skill against the skill machine and if successful is rewarded by a free or a reduced cost vend.
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Citations
12 Claims
- 1. A combination vending machine and amusement game comprising a vending portion, a game portion, and a credit portion, said vending portion including storage means for storing items to be vended and dispensing means for dispensing items to be vended from said storage means in response to receipt of a predetermined credit value from said credit portion, said game portion being actuated in response to receipt of a predetermined credit value from said credit portion and being manually operable for achieving and displaying winning or loosing game scores in order to generate corresponding positive or negative credit values, respectively, said game portion being further operative for displaying said game scores, said credit portion including means for receiving currency and for generating corresponding credit values and credit value storage means for receiving and storing credit values from said currency receiving means and said game portion, said credit value storage means being manually actuatable for selectively dispensing credit values to said game portion or said vending portion in order to actuate said game portion or to dispense items from said vending portion, respectively, and being operative for displaying a total value of stored credit.
Specification