3-D graphics display system using triangle processor pipeline
First Claim
1. A graphics processing system, capable of being coupled to a monitor, for representing three-dimensional images on the monitor, comprising:
- means for converting a representation of three-dimensional objects into a group of two-dimensional polygons;
means for ordering said polygons by scan lines on said monitor on which said polygons will first appear;
a pipeline of polygon processors coupled in series to receive said polygons from said means for ordering at a first end of said series, each of said polygon processors includingmeans for storing a representation of a single, separate one of said polygons,means for comparing said representation of one of said polygons to a pixel to determine whether said pixel is within said polygon,means for comparing any Z position tagged to said pixel to the Z position of said polygon, at the x-y location of said polygon corresponding to the x-y location of said pixel, if said pixel is within said polygon, andmeans for tagging to said pixel a material property and Z position of said pixel in said polygon to a next polygon processor in said series if said polygon has a Z position in front of said Z position tagged to said pixel; and
means coupled to a second end of said series, for displaying said pixels on said monitor.
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Accused Products
Abstract
A graphic processing system for representing three-dimensional objects on a monitor which uses a pipeline of polygon processors coupled in series. The three-dimensional objects are converted into a group of two-dimensional polygons. These polygons are then sorted to put them in scan line order, with each polygon having its position determined by the first scan line on which it appears. Before each scan line is processed, the descriptions of the polygons beginning on that scan line are sent into a pipeline of polygon processors. Each polygon processor accepts one of the polygon descriptions and stores it for comparison to the pixels of that scan line which are subsequently sent along the polygon processor pipeline. For each new scan line, polygons which are no longer covered are eliminated and new polygons are entered into the pipe. After each scan line is processed, the pixels can be sent directly to the CRT or can be stored in a frame buffer for later accessing. Two polygon processor pipelines can be arranged in parallel to process two halves of a display screen, with one pipeline being loaded while the other is processing. A frame buffer and frame buffer controller are provided for overflow conditions where two passes through the polygon pipeline are needed. A unique clipping algorithm forms a guardband space around a viewing space and clips only polygons intersecting both shells. Extra areas processed are simply not displayed.
178 Citations
14 Claims
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1. A graphics processing system, capable of being coupled to a monitor, for representing three-dimensional images on the monitor, comprising:
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means for converting a representation of three-dimensional objects into a group of two-dimensional polygons; means for ordering said polygons by scan lines on said monitor on which said polygons will first appear; a pipeline of polygon processors coupled in series to receive said polygons from said means for ordering at a first end of said series, each of said polygon processors including means for storing a representation of a single, separate one of said polygons, means for comparing said representation of one of said polygons to a pixel to determine whether said pixel is within said polygon, means for comparing any Z position tagged to said pixel to the Z position of said polygon, at the x-y location of said polygon corresponding to the x-y location of said pixel, if said pixel is within said polygon, and means for tagging to said pixel a material property and Z position of said pixel in said polygon to a next polygon processor in said series if said polygon has a Z position in front of said Z position tagged to said pixel; and means coupled to a second end of said series, for displaying said pixels on said monitor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A graphics processing system for representing three-dimensional images on a monitor, comprising:
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means for converting a representation of three-dimensional objects into a group of two-dimensional polygons; means for ordering said polygons by scan lines on said monitor on which said polygons will first appear; a pipeline of polygon processors coupled in series to receive said polygons from said means for ordering at a first end of said series, each of said polygon processors including means for storing a representation of one of said polygons, means for comparing said representation of one of said polygons to a pixel to determine whether said pixel is within said polygon, means for comparing any Z position tagged to said pixel to the Z position of said polygon, at the x-y location of said polygon corresponding to the x-y location of said pixel, if said pixel is within said polygon, and means for tagging to said pixel a material property and Z position of said pixel in said polygon to a next polygon processor in said series if said polygon has a Z position in front of said Z position tagged to said pixel; said means for ordering including means for transmitting data representing each polygon which first appears on a scan line to said polygon processor pipeline prior to a processing of said scan line by said polygon processor pipeline, each polygon processor including means for accepting a new representation of a polygon and discarding an old representation of a polygon after a last scan line covered by said old polygon is processed; means for counting a number of available polygon processor without a stored representation of a polygon and for producing a count which represents the number of new polygon representations which can be loaded into said pipeline; means for halting a flow of polygon representations to said polygon processor pipeline when said number of available processors reaches a predetermined minimum number; means for storing overflow polygon representations prior to said polygon processor pipeline; frame buffer means for storing a first group of pixel representations from said polygon pipeline; means for providing said overflow polygon representations to said polygon pipeline in a second frame pass; means for comparing Z positions of pixel representations stored in said frame buffer to pixel representations from said second frame pass through said polygon pipeline; and means coupled to a second end of said pipeline, for displaying said pixels on said monitor.
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14. A graphics processing system for representing three-dimensional images on a monitor, comprising:
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means for converting a representation of three-dimensional objects in to a group of two-dimensional polygons; means for ordering said polygons by scan lines on said monitor on which said polygons will first appear; a pipeline of polygon processors coupled in series to receive said polygons from said means for ordering at a first end of said series, each of said polygon processors including means for storing a representation of one of said polygons, means for comprising said representation of one of said polygons to a pixel to determine whether said pixel is within said polygon, means for comparing any Z position tagged to said pixel to the Z position of said polygon, at the x-y location of said polygon corresponding to the x-y location of said pixel, if said pixel is within said polygon, and means for tagging to said pixel a material property and Z position of said pixel in said polygon to a next polygon processor in said series if said polygon has a Z position in front of said Z position tagged to said pixel; said means for ordering including means for transmitting data representing each polygon which first appears on a scan line to said polygon processor pipeline prior to a processing of said scan line by said polygon processor pipeline, each polygon processor including means for accepting a new representation of a polygon and discarding an old representation of a polygon after a last scan line covered by said old polygon is processed; means for counting a number of available polygon processors without a stored representation of a polygon, said means for counting including a counter, means for incrementing said counter by a number of new polygon representations transmitted to said pipeline of polygon processors; means for storing a number of polygons expiring on each scan line; means for decrementing said counter by said number of polygons expiring on each scan line; and means coupled to a second end of said pipeline, for displaying said pixels on said monitor.
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Specification