Competitive dice and cube game
First Claim
1. A method of playing a game utilizing dice and a doubling cube comprising the steps of:
- providing a objective total cumulative count to win the game,assigning a value to each face of the dice,establishing a value for each throw of the dice relating to the value assigned to each face of the cube of the dice,establishing an initial entry level to allow a player to continue accumulating and maintaining a cumulative count according to the throw of the dice,allowing a player to selectively stop at a retained cumulative count which is in excess of the initial value at any time during the player'"'"'s turn,commencing the accumulation of said count during the player'"'"'s next turn and allowing the player to selectively stop his turn at a second retained cumulative count,returning the count to the last stopped cumulative count depending upon the value of the throw of the dice whereby said player surrenders the newly accumulated count above that of the last set cumulative count andrecommences his next turn at the last set cumulative count,providing a doubling cube to be selectively used by the player whose turn is about to begin, the player offering the doubling cube to the opponent whereby the stakes of the game are doubled if the opponent accepts the doubling cube or the game is won by the player if the opponent refuses to accept the doubling cube,the doubling cube remaining in the possession of the opponent for so long as the game continues or is offered to the first player by the opponent to redouble the stakes of the game,the game being won at the stakes then operative in the game by the use of the doubling cube when either player reaches the total objective cumulative count or a player refuses to accept the doubling cube.
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Accused Products
Abstract
Dice game methods involving three dice and a doubling cube. The methods involve the providing of an objective total count to be reached to win the game, assigning a value to each face of the dice, permitting a first player to continue rolling as long as a certain minimum value is achieved for each roll, establishing an initial entry level beyond which the player can retain an accumulated count, permitting a player to stop rolling to fix his cumulative count and recommence accumulating a count during his next roll, returning the count to the last stopped cumulative count if the player does not achieve the minimum value on a given roll, and allowing the player whose turn is about to begin to offer the doubling cube to the opponent whereby the stakes are doubled if the opponent accepts the doubling cube or the game is won by the offering player if the opponent refuses to accept the doubling cube. In one embodiment, a structural member contains a compartment for the dice and another compartment for the doubling cube. Pressing the top of the dice compartment causes the dice to be tumbled. Alternatively, the dice and doubling cube can be carried in a carrier having a hinged side. The carrier also serves as a dice shaker.
43 Citations
8 Claims
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1. A method of playing a game utilizing dice and a doubling cube comprising the steps of:
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providing a objective total cumulative count to win the game, assigning a value to each face of the dice, establishing a value for each throw of the dice relating to the value assigned to each face of the cube of the dice, establishing an initial entry level to allow a player to continue accumulating and maintaining a cumulative count according to the throw of the dice, allowing a player to selectively stop at a retained cumulative count which is in excess of the initial value at any time during the player'"'"'s turn, commencing the accumulation of said count during the player'"'"'s next turn and allowing the player to selectively stop his turn at a second retained cumulative count, returning the count to the last stopped cumulative count depending upon the value of the throw of the dice whereby said player surrenders the newly accumulated count above that of the last set cumulative count and recommences his next turn at the last set cumulative count, providing a doubling cube to be selectively used by the player whose turn is about to begin, the player offering the doubling cube to the opponent whereby the stakes of the game are doubled if the opponent accepts the doubling cube or the game is won by the player if the opponent refuses to accept the doubling cube, the doubling cube remaining in the possession of the opponent for so long as the game continues or is offered to the first player by the opponent to redouble the stakes of the game, the game being won at the stakes then operative in the game by the use of the doubling cube when either player reaches the total objective cumulative count or a player refuses to accept the doubling cube. - View Dependent Claims (2, 3, 4)
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5. A method of playing a game utilizing dice and a doubling cube comprising the steps of:
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providing an objective total count to be reached in order to win the game, assigning a value to each face of the dice, establishing a value for each throw of the dice according to the face of the dice then showing, permitting a player to continue his role so long as a certain minimum value is achieved for each role, establishing an initial entry level beyond which the player can retain an accumulated count, permitting a player to stop during his turn to fix his cumulative count at that reached at that point so long as that is in excess of said initial entry level, permitting said player to recommence accumulating a count during his next turn so long as he continues to roll at least said minimum value on each roll, reducing the prior fixed cumulative count if the player throws a certain combination during his turn, continuing the accumulation of said count by said player so long as he continues to roll and chooses not to stop, setting an accumulated count at any level as chosen by the player during his turn at which point the player then gives up his turn to the opponent, returning the accumulated count to the last fixed cumulative count if the player fails to reach set minimum value during any role in his turn, thereby terminating his turn, providing a doubling cube to be selectively used by the player whose turn is about to begin, the player offering the doubling cube to the opponent whereby the stakes of the game are doubled if said opponent accepts the doubling cube or e the game is won by player if the opponent refuses to accept the doubling cube, the doubling cube remaining in the possession of the opponent for so long as the game continues or is offered back to the first player by the opponent to redouble the stakes of the game, the game being won at the stakes then operative in the game according to the use of the doubling when either player reaches total objective cumulative count or a player refuses to accept the doubling cube. - View Dependent Claims (6, 7, 8)
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Specification