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Computer graphics priority system with antialiasing

  • US 4,918,626 A
  • Filed: 12/09/1987
  • Issued: 04/17/1990
  • Est. Priority Date: 12/09/1987
  • Status: Expired due to Term
First Claim
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1. A process for resolving priority at specific locations of designated coordinate values of x and y for a graphics display between a first primitive P1 defined in conventional three-dimensional space in a plane a1 x+b1 y+c1 z+d1 =0 and a second primitive P2 similarly defined in a plane a2 x+b2 y+c2 z+d2 =0, said planes potentially although not necessarily intersecting along a projected line of intersection in said display, comprising the steps of:

  • defining said projected line of intersection by determining the values of (c2 a1 -c1 a2), (c2 b1 -c1 b2) and (c2 d1 -c1 d2);

    storing the determined values (c2 a1 -c1 a2), (c2 b1 -c1 b2) and (c2 d1 -c1 d2);

    storing picture element data to define elemental areas of said graphics display;

    resolving priority for said elemental areas in sequence as between said primitives for said display to determine precedence in favor of one of said primitives P1 or P2 under control of c1, c2, and one or more of (c2 a1 -c1 a2), (c2 b1 -c1 b2) and (c2 d1 -c1 d2); and

    storing display data of said one primitive for said elemental areas to provide electrical signals for the graphics display.

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