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Game playing system

  • US 4,958,835 A
  • Filed: 09/29/1988
  • Issued: 09/25/1990
  • Est. Priority Date: 10/03/1987
  • Status: Expired due to Term
First Claim
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1. A game playing system comprising a plurality of independent game machines, each of said game machines being playable in a single-player game and a multi-player game with the other game machines simultaneously in the same game space by the reception and transmission of data between one player'"'"'s game machine and the other game machines through data transmission lines which connect said game machines together into a loop, each of said game machines comprising:

  • communication interface means for performing the reception and transmission of data between the one player'"'"'s game machine and the other game machines through said data transmission lines,said data including game state data representative of the progress of the game for each of said game machines, data identification codes representative of each game machine corresponding to said game state data, and running count data incremented at each time when said game state data passes through a respective one of said game machines; and

    game calculating means for performing the reception and transmission of data between the one player'"'"'s game machine and the other game machines through the communication interface means to make a calculation of the game in a common game space, said game calculating means comprising;

    a data discriminating section means for checking, at each time when data are transmitted to the one player'"'"'s game machine, a data identification code included in said transmitted data to discriminate whether or not said transmitted data belongs to the one player'"'"'s game machine;

    a count data calculating section means for clearing running count data and transmitting the cleared running count data to a next game machine when data belonging to the one player'"'"'s game machine are transmitted to the one player'"'"'s game machine, and for incrementing the running count data and transmitting the incremented running count data to the next game machine when data relating to any one of the other game machines are transmitted to the one player'"'"'s game machine; and

    a data erasing section means for discriminating whether or not the running count data is higher than a given reference level each time data are transmitted to the one player'"'"'s game machine, and for forcedly clearing the game state data if the running count data is higher than the reference level, whereby even if there is created any abnormality in any one of the game machines defining said loop, the remaining game machines can be normally played in the game.

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