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Nutrition and exercise education game and method of play thereof

  • US 4,986,757 A
  • Filed: 09/08/1989
  • Issued: 01/22/1991
  • Est. Priority Date: 09/08/1989
  • Status: Expired due to Fees
First Claim
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1. A method of teaching good health habits and normative values to three to six year old children utilizing a board game which presents information to the children that reinforces nutritional and exercise habits capable of producing a healthy cardiovascular system, wherein each player selects a playing piece to represent said player and in turn operates a chance determining means to select a first player;

  • said first player, and each player in turn, then operates said chance determining means and moves said playing piece in discrete steps along a playing path in accordance with the respective integer selected by said chance determining means, wherein said path consists of a start space, a plurality of intermixed food spaces and exercise spaces, and an end space and wherein said food spaces include foods from each of the basic four food groups and wherein said exercise spaces include activities which promote physical fitness resulting in good health, draws one game card from a deck of game cards after said player'"'"'s playing piece comes to rest after transversing the aforementioned discrete steps, reads said game card which contains a statement which imparts information relating to parameters affecting individual health together with directions for the next action to be taken by said player, follows the directions given to said player by said game card, returns said game card to the bottom of the deck, and draws a positive game token or a negative game token in accordance with said directions form a container holding a plurality of said game tokens, and wherein after each player has successfully transversed the entire playing path, each player matches said game tokens drawn by said player so that one positive game token is matched with one negative game token, discards each matched set of game tokens, and tallies any remaining positive game tokens, and wherein the respective totals of positive game tokens retained by each player are then compared to select as the winner the player having the greatest remaining total of positive game tokens.

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