Audiovisual system for simulation of an interaction between persons through output of stored dramatic scenes in response to user vocal input
First Claim
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1. An interactive audiovisual system, comprising:
- means for storing a plurality of prerecorded audio and video scene signals representative of dramatic scenes;
means for designating specific ones of said scene signals as type one, type two, type three, or type four scene signals respectively representing scenes for which relevant thoughts exist, scenes for which no relevant thoughts exists, scenes depicting relevant thoughts, and scenes depicting non-relevant thoughts, for associating each of type three scene signals with one of said type one scene signals, and for associating each of said type four scene signals with all of said type two scene signals;
voice recognition means for receiving a voice signal and for generating interrupt signals representative of the meaning of words contained in said voice signals;
audiovisual output means for providing audible and visual outputs representative of said scene signals;
logic means for selectively presenting specific ones of said scene signals to said audiovisual output means in response to interrupt signals, for responding to said interrupt signals during presentation of said type one scene signals to alter presentation of the type one scene signal being presented, initiate presentation of one of said associated type three scene signals, and resume presentation of the type one scene signal being presented, and for responding to said interrupt signals during presentation of said type two scene signals to alter presentation of the type two scene signal being presented, initiate presentation of one of said type four scene signals, and resume presentation of the type two scene signal being presented.
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Abstract
A method and apparatus for producing an interactive video drama employing a personal computer, a voice recognition device, and a programmable videodisc player. A plurality of dramatic scenes are stored on a videodisc and displayed to the user in response to spoken commands. At certain scenes designated as decision points, the next displayed scene is selected based on a probability technique. By storing audiovisual representations of a speaking human being and by selecting scenes for display based on spoken input signals, the apparatus provides the illusion of dialog between a user and prerecorded human characters.
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Citations
29 Claims
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1. An interactive audiovisual system, comprising:
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means for storing a plurality of prerecorded audio and video scene signals representative of dramatic scenes; means for designating specific ones of said scene signals as type one, type two, type three, or type four scene signals respectively representing scenes for which relevant thoughts exist, scenes for which no relevant thoughts exists, scenes depicting relevant thoughts, and scenes depicting non-relevant thoughts, for associating each of type three scene signals with one of said type one scene signals, and for associating each of said type four scene signals with all of said type two scene signals; voice recognition means for receiving a voice signal and for generating interrupt signals representative of the meaning of words contained in said voice signals; audiovisual output means for providing audible and visual outputs representative of said scene signals; logic means for selectively presenting specific ones of said scene signals to said audiovisual output means in response to interrupt signals, for responding to said interrupt signals during presentation of said type one scene signals to alter presentation of the type one scene signal being presented, initiate presentation of one of said associated type three scene signals, and resume presentation of the type one scene signal being presented, and for responding to said interrupt signals during presentation of said type two scene signals to alter presentation of the type two scene signal being presented, initiate presentation of one of said type four scene signals, and resume presentation of the type two scene signal being presented. - View Dependent Claims (2, 3, 4, 5)
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6. An interactive audiovisual system, comprising:
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voice recognition means for receiving voice input signals and for generating interrupt signals representative of the meaning of words contained in said voice input signals; means for storing a plurality of prerecorded audio and video scene signals representative of dramatic scenes; means for designating a plurality of said dramatic scenes as a scene group, for designating specified ones of said interrupt signals as an interrupt signal group, and for associating scenes of said scene group with interrupt signals of said interrupt signal group; audiovisual output means for providing audible and visual outputs representative of said scene signals; and logic means for selectively presenting specific ones of said scene signals to said audiovisual output means in response to said interrupt signals, for supplying only one of said scenes of said scene group to said audiovisual output means upon occurrence of one of said interrupt signals of said interrupt signal group, for recording which of said dramatic scenes have been supplied to said audiovisual output means, and for ensuring that repetitive generation of any of said interrupt signals of said interrupt signal group will result in no more than a single display of a scene of said scene group.
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7. An interactive computer system, comprising:
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means for receiving input signal and for generating interrupt signals representative of said input signals; means for storing a plurality of prerecorded output signals and for storing a subset of said output signals as decision point outcome signals; means for storing a plurality of addresses each associated with one of said output signals and for storing a subset of said addresses as decision point addresses each associated with a predetermined plurality of said decision point outcome signals; audiovisual output means for displaying said prerecorded output signals; and logic means for selectively presenting specific ones of said stored output signals to said audiovisual output means in response to said input signals, said logic means comprising decision point means for selecting a specified one of said decision point outcome signals based on predetermined probability factors, whereby the sequence of said output signals presented to said audiovisual output means varies in accordance with said predetermined probability factors. - View Dependent Claims (8, 9, 10, 11)
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12. A method for providing an interactive drama, comprising the steps of:
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storing a plurality of prerecorded scene signals representative of dramatic scenes; designating specific ones of said scene signals as type one, type two, type three, or type four scene signals respectively representing scenes for which relevant thoughts exist, scenes for which no relevant thoughts exist, scenes depicting relevant thoughts, and scenes depicting nonrelevant thoughts; receiving voice input signals and generating interrupt signals representative of the meaning of words in said voice input signals; associating said type three scene signals with specific ones of said type one scene signals; selectively displaying specific ones of said stored dramatic scenes in response to said interrupt signals; responding to selected ones of said interrupt signals during presentation of said type one scene signals to alter presentation of said type one scene signal being presented, initiate presentation of one of said associated type three scene signals, and resume presentation of said type one scene signal originally presented; and responding to said selected ones of said interrupt signals during presentation of said type two scene signals to alter presentation of said type two scene signal being presented, initiate presentation of one of said associated type four scene signals, and resume presentation of said type two scene signal originally presented. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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19. A method for providing interactive output of prerecorded output signals, comprising the steps of:
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receiving input signals and generating interrupt signals representative of said input signals; storing a plurality of prerecorded output signals, storing a first subset of said output signals as decision point signals, and storing a second subset of said output signals as decision point outcome signals, each of said decision point signals having associated therewith a plurality of decision point outcome signals; selectively outputting specific ones of said stored output signals in response to said input signals; selectively outputting, after output of one of said decision point signals, one of said decision point outcome signals associated with said one of said decision point signals, the choice of outputted decision point outcome signal being based on predetermined probability factors, whereby the sequence of said output signals being outputted varies in accordance with said predetermined probability factors. - View Dependent Claims (20, 21, 22, 23)
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24. An interactive audiovisual system, comprising:
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means for storing a plurality of prerecorded audio and video scene signals representative of a speaking human being, said scene signals including decision point scene signals and non-decision point scene signals; voice recognition means for storing a plurality of voice signals representative of the meaning of specified words, for receiving input voice signals, and for selectively generating interrupt signals representative of the meaning of words in said received input voice signals; and means for selectively outputting specific ones of said scene signals in response to said interrupt signals to provide an audiovisual representation of a human being speaking a meaningful response to said received input voice signals, said voice recognition means being responsive to said received input voice signals and said outputting means being responsive to said interrupt signals during output of said non-decision point signals; wherein said storing means comprises means for storing cueless scene signals devoid of indicators specifying voice input signals, and wherein said outputting means is responsive to said interrupt signals during output of said cueless scene signals; wherein said outputting means comprises means for selectively outputting specific ones of said scene signals independent of scene signals previously outputted.
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25. An interactive audiovisual system, comprising:
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means for storing a plurality of prerecorded audio and video scene signals representative of a speaking human being, said scene signals including cueless scene signals devoid of indicators specifying voice input signals; means for receiving voice input signals and for generating interrupt signals representative of the meaning of words in said voice input signals; and means for selectively outputting specific ones of said scene signals in response to said interrupt signals to provide an audiovisual representation of a human being speaking a meaningful response to said received voice input signals, said outputting means being responsive to said interrupt signals during output of said cueless scene signals; wherein said outputting means comprises means for selectively outputting specific ones of said scene signals independent of scene signals previously outputted.
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26. An interactive audiovisual system, comprising:
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means for storing a plurality of prerecorded audio and video scene signals representative of a speaking human being; means for storing a plurality of voice signals representative of the meaning of specified words, for receiving voice input signals and for selectively generating interrupt signals representative of the meaning of words in said stored voice signals; and means for selectively outputting specific ones of said scene signals, independent of scene signals previously outputted, in response to said interrupt signals to provide an audiovisual representation of a human being speaking a meaningful response to said received voice input signals.
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27. A method for providing an interactive drama, comprising the steps of:
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storing a plurality of prerecorded audio and video scene signals representative of a speaking human being, said scene signals including decision point scene signals and to non-decision point scene signals; receiving voice signals and generating interrupt signals representative of the meaning of words in said voice signals; and selectively outputting specific ones of said scene signals in response to said interrupt signals to provide an audiovisual representation of a human being speaking a meaningful response to said received voice signals; said receiving and generating step including the substeps of receiving voice signals and generating interrupt signals during output of said non-decision point scene signals; wherein said storing step includes the substep of storing cueless scene signals devoid of indicators specifying voice input signals, and said receiving and generating step includes the substep of receiving voice input signals and generating interrupt signals during output of said cueless scene signals; and wherein said outputting step includes the substep of selectively outputting specific ones of said scene signals independently of previously outputted scene signals.
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28. A method for providing an interactive drama, comprising the steps of:
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storing a plurality of prerecorded audio and video scene signals representative of a speaking human being including cueless scene signals devoid of indicators specifying voice input signals; receiving voice signals and generating interrupt signals representative of the meaning of words and said voice signals; and selectively outputting specific ones of said scene signals and response to said interrupt signals to provide an audiovisual representation of a human being speaking a meaningful response to said received voice signals; said receiving and generating step including the substep of receiving voice signals and generating interrupt signals during the output of said cueless scene signals; and wherein said outputting step includes the substep of selectively outputting specific ones of said scene signals independently of previously outputted scene signals.
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29. A method for providing an interactive drama, comprising the steps of:
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storing a plurality of prerecorded audio and video scene signals representative of a speaking human being; storing a plurality of voice signals representative of the meaning of specified words; receiving voice signals and selectively generating interrupt signals representative of the meaning of words in said stored voice signals; and selectively outputting specific ones of said scene signals independently of previously outputted scene signals in response to said interrupt signals to provide an audiovisual representation of a human being speaking a meaningful response to said received voice signals.
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Specification