Water amusement game
First Claim
1. A water amusement game comprising:
- a first player station at which at least a first player is stationed, a second player station at which at least a second player is stationed, and said first and second stations being spaced from one another;
at least one water cannon at each of said first and second stations operable by said players, said water cannons emitting a water jet which impinges upon said target in response I0 to the operation of said water cannons by said players in accordance with the manipulation and skill of said players;
a target;
sensing means for detecting a condition of said target in response to the impingement of said water jet on said target;
water dispensing means for dispensing water on said players at said first and second stations; and
control means for activating said water dispensing means in response to signals received from said sensor means in response to said detection of said target condition to dispense water at said first and second stations in accordance with the skill of said players at said first and second stations to accurately hit said target with said water jet.
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Accused Products
Abstract
A water amusement game is disclosed which includes a pad (11) having opposed player stations (10, 12) arranged at the opposite ends of the pad which includes submarine replicas (A, B). Water cannons (24) are aimed at a movable target (C) in accordance with the skill of the players at each station. As target (C) is advanced toward a losing station by the players at the opposite station, sensor (E) senses movement of the target toward the moving station. Sensor (E) comprises a plurality of electrical switches (28, 30, 32 and 34, 36, 38). In response to the detection of the target moving toward a losing station, prescribed quantities of water are dispensed by various water dispensing elements (64, 66, 68) to progressively apply larger amounts of water toward the face of the losing players. This impairs the ability of the losing players to reverse the movement of the target. As the target moves past the last switch, the door to the submarine is locked, a drenching amount of water is dumped on the players along with the emission of audible signals (70, 72) saying that the submarine is taking on major water and sinking.
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Citations
30 Claims
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1. A water amusement game comprising:
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a first player station at which at least a first player is stationed, a second player station at which at least a second player is stationed, and said first and second stations being spaced from one another; at least one water cannon at each of said first and second stations operable by said players, said water cannons emitting a water jet which impinges upon said target in response I0 to the operation of said water cannons by said players in accordance with the manipulation and skill of said players; a target; sensing means for detecting a condition of said target in response to the impingement of said water jet on said target; water dispensing means for dispensing water on said players at said first and second stations; and control means for activating said water dispensing means in response to signals received from said sensor means in response to said detection of said target condition to dispense water at said first and second stations in accordance with the skill of said players at said first and second stations to accurately hit said target with said water jet. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A water amusement game comprising:
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a first player station at which at least a first player is stationed and a second player station at which at least a second player is stationed, said first and second stations being spaced from one another generally along a straight line; a movable target; operator means operated by said players at said first and second stations for causing said target to move in response to manipulation of said operator means by said players; sensor means for detecting movement of said movable target; water dispensing means for dispensing water on said player at said first station and on said player at said second station; and control means for activating said water dispensing means in response to movement of said target in said first and second directions as detected by said sensor means to dispense water at said respective second and first stations so that water is dispensed on the player at the station toward which said target is moving. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 28, 29, 30)
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26. A water amusement game comprising:
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first and second player stations at which at least first and second players are stationed for playing the amusement game wherein said first and second stations are spaced from one another; a movable target carried for movement generally along a path parallel to a line between said first and second stations; sensor movement for detecting the movement of said movable target along said path; a plurality of water cannons pivotally carried at said first and second stations in a manner that they may be aimed at said target for impinging a water jet upon said target to cause said target to move in response to the skill of the players and manipulation of the water cannon; a water dispensing means disposed at said players'"'"' stations for dispensing prescribed quantities of water on said players at a losing station in response to the superior skills of players at an opposing winning station in causing said target to move toward the losing station; means generally confining said players at said first and second stations to prevent said players from leaving a losing station and escaping the water penalties at said station; and control means for activating said water dispensing means sequentially in response to said movement of said target as detected by said sensor means in a direction toward said losing station so that increasing amounts of water are dispensed on said players at said losing station as said target is moved progressively closer to said station.
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27. A water amusement game comprising:
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station means at which at least one player is stationed; a game object to be achieved by said player; operator means at said station means for obtaining a desired condition in response to the skill and manipulation of said operator means by said player; water dispensing means for dispensing water on said player at said station means; and sensor and control means for sensing whether said player is achieving said game object according to prescribed conditions and for controlling said dispensing means to dispense water on said player in accordance with the achievement of said conditions.
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Specification