Computer-interactive game machine with swing-action
First Claim
1. A computer interactive game machine having a video monitor interconnected with said machine, such that said video monitor is generally visible to a user of said machine, said machine comprising:
- a support structure;
a swing apparatus including a seat and means for swingably mounting said seat to said support structure, said means for swingably mounting including first pivot means from which said seat is suspended and second pivot means interconnected between said support structure and said first pivot means, said first pivot means being pivotable about a first axis and said second pivot means being pivotable about a second axis, which is transverse to said first axis;
engagement means mounted to said support structure generally in front of said seat and being engagable by an operator seated in said seat for pivoting said seat in selected directions about said first and second axes; and
position sensing means interconnected between said swing apparatus and the video monitor and being responsive to movement of said seat about said first and second axes for generating a signal representative of the position of said seat.
1 Assignment
0 Petitions
Accused Products
Abstract
In this invention, a computer-interactive swingable member with a seat thereon is suspended from a swing-support member and swingable in a vertical arc by leg-and-feet muscle power with the feet of an individual sitting on the seat engaged in stirrups positioned in front of the swingable member. The swingable member is horizontally pivotal on an extension from a base member by arm-and-hand muscle power with the hands grasping joystick handlebars. A marker on a computer monitor is computer-interactively engaged with the movement of the seat such that swinging motion of the seat causes the marker to travel selectively up-and-down and side-to-side rotation of the seat causes the marker to travel selectively from-side-to-side on a computer monitor. Resistance to swinging and side-to-side motion can be provided selectively for exercise and the computer can be programmable for selected game and design computer software.
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Citations
15 Claims
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1. A computer interactive game machine having a video monitor interconnected with said machine, such that said video monitor is generally visible to a user of said machine, said machine comprising:
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a support structure; a swing apparatus including a seat and means for swingably mounting said seat to said support structure, said means for swingably mounting including first pivot means from which said seat is suspended and second pivot means interconnected between said support structure and said first pivot means, said first pivot means being pivotable about a first axis and said second pivot means being pivotable about a second axis, which is transverse to said first axis; engagement means mounted to said support structure generally in front of said seat and being engagable by an operator seated in said seat for pivoting said seat in selected directions about said first and second axes; and position sensing means interconnected between said swing apparatus and the video monitor and being responsive to movement of said seat about said first and second axes for generating a signal representative of the position of said seat. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A computer interactive game machine comprising:
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a support structure; a swing apparatus including a seat, means for swingably mounting said seat to said support structure, said means for swingably mounting including first pivot means from which said seat is suspended and second pivot means interconnected between said support structure and said first pivot means, said first pivot means being pivotable about a first axis and said second pivot means being pivotable about a second axis, which is transverse to said first axis, and means fixedly attached to said seat for supporting a video monitor generally in front of said seat; engagement means mounted to said support structure generally in front of said seat and being engagable by an operator seated in said seat for pivoting said seat in selected directions about said first and second axis; and position sensing means interconnected between said swing apparatus and said video monitor and being responsive to movement of said seat about said first and second axes for generating a signal representative of the position of said seat, said monitor being responsive to said signal for generating a display which is representative of the position of said seat.
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15. A computer interactive game machine having a video monitor interconnected with said machine, such that said video monitor is generally visible a to an user of said machine, said machine comprising:
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a support structure; a swing apparatus including a seat and means for swingably mounting said seat to said support structure, said means for swingably mounting including first pivot means disposed above said seat and from which said seat is suspended and second pivot means interconnected between said support structure and said first pivot means, said first pivot means being pivotable about a first axis and said second pivot means being pivotable about a second axis, which is transverse to said first axis; engagement means mounted to said support structure generally in front of said seat and being engagable by an operator seated in said seat for pivoting said seat in selected directions about said first and second axes; and position sensing means interconnected between said swing apparatus and the video and being responsive to movement of said seat about said first and second axes for generating a signal representative of the position of said seat.
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Specification