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Automatic electronic downloading of bingo cards with algorithm for generating bingo cards

  • US 5,072,381 A
  • Filed: 03/09/1990
  • Issued: 12/10/1991
  • Est. Priority Date: 09/29/1989
  • Status: Expired due to Fees
First Claim
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1. An electronic gaming system for playing a game which requires a plurality of gaming card arrays each formed from a plurality of symbols positioned in predetermined symbol display locations, said gaming system comprising:

  • a) a system base station including;

    game card array production means for producing a series of unique gaming card arrays each of which complies with the rules of a game, each gaming card array comprising data representing a plurality of symbols, a plurality of said gaming card arrays together comprising a gaming card library;

    a base station communications port;

    request means for requesting at least one gaming card array for a game participant; and

    system base station data transfer means responsive to said request means for retrieving at least one of said gaming card arrays from said gaming card array production means and for presenting it to said base station communication port;

    b) a plurality of gaming boards each including;

    a gaming board communications port designed to exchange information with said base station communications port;

    memory means for storing gaming card arrays;

    gaming board data transfer means responsive to the receipt of a gaming card array at said gaming board communications port from transferring said gaming card array from said gaming board communications port to said memory means;

    game playing means for implementing a serial gaming schedule comprising a plurality of win patterns which describe a schedules sequence of successive independent games each having at least one predetermined win pattern, each said gaming board having means for recalling and executing the gaming schedule to play the respective individual games in the schedule sequence;

    said gaming schedule utilizing at least one gamingcard array in said memory means;

    wherein said game card array production means includes means for ensuring that numerical arrays of consecutive adjacent said gaming arrays in said library differ by more than one array entry.

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