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Compact hand-held video game system

  • US 5,184,830 A
  • Filed: 06/15/1992
  • Issued: 02/09/1993
  • Est. Priority Date: 01/10/1989
  • Status: Expired due to Term
First Claim
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1. A hand-held electronic game machine, comprising:

  • a case of a size which may be held by hand and having a subsonically rectangularly shape defined by a front surface, a rear surface, two latitudinal side surfaces, a lower side surface and an upper side surface, each of said two longitudinal side surfaces being of greater length than each of said lower side surface and said upper side surface, said case being sandwiched by both hands during game play, said front surface having an upper front surface portion bounded by an upper portion of each of said longitudinal side surfaces and a lower front surfaced portion bounded by a lower portion of each of said longitudinal side surfaces;

    a first operation switch disposed on a right portion of said lower front surface portion of said case such that during game play it can be operated by a thumb of a player'"'"'s right hand sandwiching said case;

    a second operation switch disposed on a left portion of said lower front surface portion of said case such that during game play it can be operated by a thumb of a player'"'"'s left hand sandwiching said case;

    a dot-matrix liquid crystal display panel including a display screen defining a matrix of rows and columns of dots disposed on said upper front surface portion such that in use said display shown is positioned above said first operation switch and said second operation switch;

    an insertion portion formed on said upper side surface of said case and extending, in use, behind said dot-matrix liquid crystal display panel in said case;

    an external memory attachably and detachably insertable into said insertion portion from said upper side surface of said case for storing a game program and background character data and moving object character data with which images for a game are displayed on said display screen;

    game processing means housed in said case for reading said game program and said background character data and moving object character data from said external memory and controlling the display of moving objects on said display screen in response to the actuation of said first operation switch and said second operation switch and for controlling the display of background characters on said display screen;

    a connector housed in said case for connecting said external memory being inserted in said insertion portion to said game processing means;

    a memory housed in said case and associated with said game processing means for storing said background character data and said moving object character data read from said external memory by said game processing means and transferred through said connector;

    display signal generating means housed in said case for generating display signals for displaying background characters and moving objects on the basis of said background character data and said moving object character data stored in said memory;

    a driver for driving said dot-matrix liquid crystal display panel in response to said display signals generated by said display signal generating means to display said background characters and said moving objects on said display screen, said driver including a first driver for driving said dot-matrix liquid crystal display panel in columns and a second driver for driving said liquid crystal display panel in rows.

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