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Computerized bridge game including storage of deals used for constructing players

  • US 5,200,890 A
  • Filed: 07/06/1989
  • Issued: 04/06/1993
  • Est. Priority Date: 11/10/1987
  • Status: Expired due to Fees
First Claim
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1. Bridge game apparatus having a first computer system comprising a microprocessor, memories, and input and output units including at least one alphanumeric keyboard, a display screen, and a playing card reader, wherein the microprocessor of said first computer system comprises:

  • means for controlling said input and output units in response to being connected to at least one of the following two elements;

    a prerecorded pre-dealt deal module comprising a memory in which the deals are recorded, means for connecting to the microprocessor of said first computer system, means for selecting one of the deals recorded in the memory, means for reconstructing the deal by attributing cards to player positions, means for inputting bids made by the players, means for comparing bids entered by said inputting means with bids recorded in the memory, and means for displaying the optimum final contract together with prerecorded comments; and

    an intelligent play module removably connected to the microprocessor of said first computer system for analyzing the essential stages of the game including bidding, opening, and card play on an arbitrary deal when taking the place of at least one player, said analysis being performed by means of a second computer system comprising microprocessors and memories containing knowledge bases with the rules of the game for bidding, for opening, and for card play, data bases containing all of the information accessible to the replaced player, and inference engines for applying the rules of the knowledge bases to the information in the data bases, for recording significant results, and for updating the data bases, in order to determine each action of the player replaced by the second computer system; and

    means for causing said first computer system to operate as an instructional apparatus when connected to the prerecorded pre-dealt deal module and for causing said first computer system to operate as a high level play apparatus when said first computer system is connected to the intelligent play module of said second computer system.

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