Amusement device
First Claim
1. An amusement device including indicators and tokens having a final state, said device comprising a plurality of indicators each having a plurality of different indicator states, said indicator states arrangable into a selected predetermined pattern comprising an indicator end state, indicator in response to toke play control for controlling the state of said indicators, a plurality of tokens each having a first and second state, said tokens arrangable into selected ones of said first and second states comprising a token end state, and token control means for controlling the state of said tokens between said first and second states, said final state of said device comprising said tokens arranged in said token end state and said indicators arranged in said indicator end state.
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Accused Products
Abstract
An electronic amusement device having preprogrammed game playability uses logical balls or tokens and multi-colored lights to achieve a final state. Game play is based upon the selection of one of three sizes of tokens to be played along one of three different token paths. As game play progresses, the lights change color state while certain tokens are trapped by being made unavailable for further play, while other previously played tokens are released for future play. Control of the state of colors and state of token traps is controlled by a number of erasable programmable read only memories. Game play ends upon achieving a final state designating a specific color array of lights and tokens trapped.
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Citations
24 Claims
- 1. An amusement device including indicators and tokens having a final state, said device comprising a plurality of indicators each having a plurality of different indicator states, said indicator states arrangable into a selected predetermined pattern comprising an indicator end state, indicator in response to toke play control for controlling the state of said indicators, a plurality of tokens each having a first and second state, said tokens arrangable into selected ones of said first and second states comprising a token end state, and token control means for controlling the state of said tokens between said first and second states, said final state of said device comprising said tokens arranged in said token end state and said indicators arranged in said indicator end state.
- 7. An amusement device including color indicators and tokens having a final state, said device comprising a plurality of color indicators each having a plurality of different color states, said color states arrangable into a predetermined pattern comprising a color end state, color indicator control means for controlling the color of said color indicators among said color states in response to token play, a plurality of tokens each having a first and second state, said tokens arrangable into selected ones of said first and second states comprising a token end state, and token control means for controlling the state of said tokens between said first and second states, said final state of said device comprising said tokens being in said token end state and the colors of said color indicators being in said color end state.
- 14. An amusement device having a final state, said device comprising a plurality of lights each capable of displaying a plurality of different colors, the color of said lights arrangable into a plurality of color patterns in response to a light function, at least one of said color patterns comprising a color end state, light control means for controlling the color of said lights in response to said light function, a plurality of tokens of at least two different designations playable in a plurality of different paths, said tokens having a first and second state in response to a predetermined token function, said tokens being available for game play when in said first state and unavailable for game play when in said second state, said tokens arrangable into selected ones of said first and second states comprising a token end state, token control means for controlling the state of said tokens in response to said token function, said light function responsive to token play, said final state of said device attainable upon the sequential play of available tokens of selected designations in selected paths to achieve said token and color end states.
- 19. A method of game play for an amusement device having a plurality of indicators each capable of displaying a plurality of different indicia and a plurality of tokens, said method comprising selecting one of said tokens for game play, arranging said indicia of said indicators in a predetermined pattern in response to said selecting of said token, designating any number of said previously played tokens unavailable for game play and any number of said previously played tokens available for game play, and continuing selecting one of said tokens available for game play until (i) said indicators attain a predetermined indicia pattern and (ii) a predetermined number of said tokens become unavailable for game play.
Specification