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Educational board game

  • US 5,244,391 A
  • Filed: 05/05/1992
  • Issued: 09/14/1993
  • Est. Priority Date: 05/05/1992
  • Status: Expired due to Fees
First Claim
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1. An educational board game for teaching the harmful effects of chemical substance abuse to a plurality of players, comprising:

  • a game board, said game board having a path designated thereon, said path comprising a series of spaces associated with FACT statements and QUESTIONS, respectively, said FACT statement spaces and said QUESTIONS spaces being disposed in alternating sequence in said path,a first series of cards containing indicia associated with said FACT statements,a second series of cad containing indicia associated with said QUESTIONS,a series of player tokens adapted for movement on said game board, andchance means operable by each of said players in turn to determine movement of said tokens on said board, whereby a player reads the indicia on a selected one of said FACT cards or on a selected one of said QUESTION cards when said chance means indicates movement of said player'"'"'s token to a corresponding space on said board path,wherein said board contains first and second spaces for defining locations for said first and said second series of cards, respectively,wherein said indicia on said FACT cards comprises factual statements regarding chemical substance abuse, and wherein said indicia on said QUESTION cards comprises questions about chemical substance abuse, andwherein said chance means comprises a circle on said board, an indicator rotatable about the central axis of said circle, and segments dividing said circle, at least one of said segments being associated with said first series of cards, and at least another of said segments being associated with said second series of cards.

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