Educational board game
First Claim
Patent Images
1. An educational board game for teaching the harmful effects of chemical substance abuse to a plurality of players, comprising:
- a game board, said game board having a path designated thereon, said path comprising a series of spaces associated with FACT statements and QUESTIONS, respectively, said FACT statement spaces and said QUESTIONS spaces being disposed in alternating sequence in said path,a first series of cards containing indicia associated with said FACT statements,a second series of cad containing indicia associated with said QUESTIONS,a series of player tokens adapted for movement on said game board, andchance means operable by each of said players in turn to determine movement of said tokens on said board, whereby a player reads the indicia on a selected one of said FACT cards or on a selected one of said QUESTION cards when said chance means indicates movement of said player'"'"'s token to a corresponding space on said board path,wherein said board contains first and second spaces for defining locations for said first and said second series of cards, respectively,wherein said indicia on said FACT cards comprises factual statements regarding chemical substance abuse, and wherein said indicia on said QUESTION cards comprises questions about chemical substance abuse, andwherein said chance means comprises a circle on said board, an indicator rotatable about the central axis of said circle, and segments dividing said circle, at least one of said segments being associated with said first series of cards, and at least another of said segments being associated with said second series of cards.
0 Assignments
0 Petitions
Accused Products
Abstract
An educational board game relating to the subject of illegal chemical substances (e.g. narcotics or "drugs") comprising a game board, player tokens, question cards and fact cards. The board includes a track or path of spaces along which the tokens are moved in response to manipulation of a chance means. The fact cards or the question cards are read aloud to all players depending upon which spaces on the track the individual tokens land on. The object of the game is to gain knowledge about the dangers of illegal drug use as the individual player tokens progress along the track.
-
Citations
10 Claims
-
1. An educational board game for teaching the harmful effects of chemical substance abuse to a plurality of players, comprising:
-
a game board, said game board having a path designated thereon, said path comprising a series of spaces associated with FACT statements and QUESTIONS, respectively, said FACT statement spaces and said QUESTIONS spaces being disposed in alternating sequence in said path, a first series of cards containing indicia associated with said FACT statements, a second series of cad containing indicia associated with said QUESTIONS, a series of player tokens adapted for movement on said game board, and chance means operable by each of said players in turn to determine movement of said tokens on said board, whereby a player reads the indicia on a selected one of said FACT cards or on a selected one of said QUESTION cards when said chance means indicates movement of said player'"'"'s token to a corresponding space on said board path, wherein said board contains first and second spaces for defining locations for said first and said second series of cards, respectively, wherein said indicia on said FACT cards comprises factual statements regarding chemical substance abuse, and wherein said indicia on said QUESTION cards comprises questions about chemical substance abuse, and wherein said chance means comprises a circle on said board, an indicator rotatable about the central axis of said circle, and segments dividing said circle, at least one of said segments being associated with said first series of cards, and at least another of said segments being associated with said second series of cards. - View Dependent Claims (3, 4, 5, 6, 7)
-
-
2. An educational board game for teaching the harmful effects of chemical substance abuse to a plurality of players, comprising:
-
a game board, said game board having a path designated thereon, said path comprising a series of spaces associated with FACT statements and QUESTIONS, respectively, a first series of cards containing indicia associated with said FACT statements, a second series of cad containing indicia associated with said QUESTIONS, a series of player tokens adapted for movement on said game board, and chance means operable by each of said players in turn to determine movement of said tokens on said board, whereby a player reads the indicia on a selected one of said FACT cards or on a selected one of said QUESTION cards when said chance means indicates movement of said player'"'"'s token to a corresponding space on said board path, wherein said indicia on said FACT cards comprises factual statements regarding chemical substance abuse, and wherein said indicia on said QUESTION cards comprises questions about chemical substance abuse, said educational board game further comprising means for indicating when a question on a selected one of said QUESTION cards has been answered correctly by one of said players, said indicating means comprising a series of game pieces simulating hypodermic syringes, said indicating means including means for detachably affixing each of said game pieces to said game board, whereby at least one of said game pieces is detachably removed from said game board in response to a question on a corresponding QUESTION card being correctly answered.
-
-
8. The method of teaching a group of individuals the hazards of chemical substance abuse comprising the steps of:
-
providing a game board having a path thereon, said path having individual spaces associated with FACT statements and QUESTIONS regarding chemical substance abuse, providing a series of player tokens for each player in said group respectively, providing chance means manipulatable for indicating the space on said path each player is to move his/her token, providing first and second series of cards containing said FACT statements and said QUESTIONS, respectively, having each player manipulate said chance means, in turn, to indicate a space on said board path to which said player moves his/her token, having each player, in turn, read to the other players a card corresponding to the space on said board path to which that player'"'"'s token has been moved, and having each player, in turn, attempt to answer the question posed by a QUESTION card should said manipulation of said chance means indicate movement of that player'"'"'s token to a space on said board associated with a QUESTION. - View Dependent Claims (9, 10)
-
Specification