Telephone spelling game method
First Claim
Patent Images
1. A method for conducting a spelling game wherein a player uses a common telephone, comprising the steps of:
- (a) recording a bank of words to be spelled into a data base;
(b) programming an interactive audiotex voice communication device, which includes response storage and a processor, to respond to signals produced by the player, said response to the player signals including the delivery of synthesized voice messages through said telephone to the player, said voice messages including a first word of a plurality of words selected from said data base for the player to spell;
(c) programming said audiotex device to receive and store a sequence of signals produced by the player which are associated with letters of the alphabet in an attempt by the player to correctly spell said first word;
(d) programming said audiotex device to recognize said letter signal sequence as corresponding to the correct spelling of said first word and to measure the time taken for the player to enter said signal sequence;
(e) programming said audiotex device to provide the player by synthesized voice with another word to spell;
(f) programming said audiotex device to repeat the foregoing selection, transmission, reception, recognition and measurement steps for a predetermined plurality of words selected from said data base; and
(g) programming said audiotex device to determine, following the last word of said plurality of words, whether the player has met predetermined criteria to be a game winner.
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Abstract
Apparatus and method for playing a spelling game, wherein a player enters a telephone number to obtain access to a specially programmed audiotex voice communication device which enables the user to interact with the device by attempting to spell a sequence of words which are automatically pronounced for the player. Spelling is accomplished by player responses which are stored and reviewed by the audiotex device which determines whether the player has met predetermined criteria to be a game winner. Such criteria is preferably a combination of correct words spelled in less than a predetermined time period.
24 Citations
15 Claims
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1. A method for conducting a spelling game wherein a player uses a common telephone, comprising the steps of:
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(a) recording a bank of words to be spelled into a data base; (b) programming an interactive audiotex voice communication device, which includes response storage and a processor, to respond to signals produced by the player, said response to the player signals including the delivery of synthesized voice messages through said telephone to the player, said voice messages including a first word of a plurality of words selected from said data base for the player to spell; (c) programming said audiotex device to receive and store a sequence of signals produced by the player which are associated with letters of the alphabet in an attempt by the player to correctly spell said first word; (d) programming said audiotex device to recognize said letter signal sequence as corresponding to the correct spelling of said first word and to measure the time taken for the player to enter said signal sequence; (e) programming said audiotex device to provide the player by synthesized voice with another word to spell; (f) programming said audiotex device to repeat the foregoing selection, transmission, reception, recognition and measurement steps for a predetermined plurality of words selected from said data base; and (g) programming said audiotex device to determine, following the last word of said plurality of words, whether the player has met predetermined criteria to be a game winner. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method for conducting a spelling game wherein a player uses a common telephone, comprising the steps of:
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(a) recording a bank of words to be spelled into a data base; (b) programming an interactive audiotex voice communication device, which includes response storage and a processor, to respond to signals produced by the player, said response to the player signals including the delivery of synthesized voice messages through said telephone to the player, said voice messages including a first word of a plurality of words selected from said data base for the player to spell; (c) programming said audiotex device to receive and store a sequence of signals produced by the player which are associated with letters of the alphabet in an attempt by the player to correctly spell said first word; (d) programming said audiotex device to recognize said letter signal sequence as corresponding to the correct spelling of said first word and to provide the player by synthesized voice with another word to spell; (e) programming said audiotex device to repeat the foregoing selection, transmission, reception and recognition steps for a predetermined plurality of words selected from said data base; and (f) programming said audiotex device to measure the time taken to receive and spell words and provide a synthesized voice message to the player through said telephone following the last word of said plurality of words and before telephone disconnect, informing the player whether a prize has been won according to predetermined criteria of spelling correctness and time taken to spell.
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Specification