Model railroad cattle car sound effects
DCFirst Claim
1. A sound effect system for use in a toy comprising:
- clock means (21) for providing a system clock signal (CLK);
a pseudo-random counter (30) coupled to the clock means for providing a random count, so that the random count changes in response to each cycle of the system clock signal;
sound generating means (FIG.
6) for generating a selected one at a time of a plurality of predetermined audible voices, each one of said voices corresponding to a respective voice selection number (I0-I2); and
means (50) for interconnecting the pseudo-random counter and the sound generating means for providing the random count to the sound generating means as the voice selection number so that the voice selection changes in response to each cycle of the system clock signal, thereby changing the voice selection in a random sequence over time without external stimulus.
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Accused Products
Abstract
A model railroad cattle car sound effects system includes a speech synthesis circuit (FIG. 6) for "playing" selected cow voices stored as digital data in an EPROM (160). In a random mode of operation, a state generator (30) provides a pseudo-random count that is used to select among four different calm cow voices, one of which is silence. The resulting audio output is perceived as random contented cow sounds. A pendulum motion detector (FIG. 8) provides an indication of lateral motion of the system. An up/down motion counter (40) maintains a motion count reflecting the level of excitation of the system (and the cows). The motion counter increments responsive to motion, and decrements gradually in the absence of detected motion. A motion count of at least four invokes a triggered mode of operation, in which the counter output is used to select among four different excited cow voices. The resulting audio output imitates increasingly agitated cows as the motion count further increases.
66 Citations
23 Claims
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1. A sound effect system for use in a toy comprising:
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clock means (21) for providing a system clock signal (CLK); a pseudo-random counter (30) coupled to the clock means for providing a random count, so that the random count changes in response to each cycle of the system clock signal; sound generating means (FIG.
6) for generating a selected one at a time of a plurality of predetermined audible voices, each one of said voices corresponding to a respective voice selection number (I0-I2); andmeans (50) for interconnecting the pseudo-random counter and the sound generating means for providing the random count to the sound generating means as the voice selection number so that the voice selection changes in response to each cycle of the system clock signal, thereby changing the voice selection in a random sequence over time without external stimulus. - View Dependent Claims (2, 3, 5)
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4. A sound effect system comprising:
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clock means for providing a system clock signal (CLK); a pseudo-random counter coupled to the clock means for providing a random count, so that the random count changes in response to each cycle of the system clock signal; sound generating means for generating a selected one at a time of a plurality of predetermined audible voices, each one of said voices corresponding to a respective voice selection number (I0-I2); means (50) for interconnecting the pseudo-random counter and the sound generating means for providing the random count to the sound generating means as the voice selection number so that the voice selection changes in response to each cycle of the system clock signal, thereby changing the voice selection in a random sequence over the time without external stimulus; means (100) for powering the system; detecting means (104) responsive to a predetermined stimulus for providing a stimulus detect signal (DET); and means (107) responsive to the stimulus detect signal for automatically connecting the powering means to the system to start operation of the system in response to the stimulus.
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6. A sound effect system for use in a toy comprising:
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clock means (21) for providing a system clock signal (CLK); a pseudo-random counter (30) coupled to the clock means for providing a random count, so that the random count changes in response to each cycle of the system clock signal; sound generating means (FIG.
6) for generating a selected one at a time of a plurality of predetermined audible voices, each one of said voices corresponding to a respective voice selection number (I0-I2);means (50) for interconnecting the pseudo-random counter and the sound generating means for providing the random count to the sound generating means as the voice selection number so that the voice selection changes in response to each cycle of the system clock signal, thereby changing the voice selection in a random sequence over time without external stimulus; means (100) for powering the system; detecting means (104) responsive to a predetermined stimulus for providing a stimulus detect signal (DET); means (107) responsive to the stimulus detect signal for automatically connecting the powering means to the system to start operation of the system in response to the stimulus; timing means (R2,C8) for providing a predetermined time interval, coupled to the detecting means so that the time interval starts in response to the stimulus detect signal; and means (107) responsive to a conclusion of the time interval for disconnecting the powering means from the system to stop operation of the system. - View Dependent Claims (7)
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8. A sound effect system for use in a toy comprising:
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clock means (21) for providing a system clock signal (CLK); state generating means (30) coupled to the clock means for providing a random count, the random count changing in response to each cycle of the system clock signal; and sound generating means (FIG.
6) for generating a selected one of a plurality of predetermined audible voices, each one of said voices corresponding to a respective voice selection number (I0-I2), coupled to receive the random count as the voice selection number so that the selected voice changes in response to the system clock signal, thereby generating voices in a random sequence;wherein one of the voices is silence for interleaving periods of silence among the selected voices generates by the sound generating means.
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9. A sound effect system for use in a toy, comprising:
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clock means (21) for providing a system clock signal (CLK); a pseudo-random counter (30) coupled to the clock means for providing a random count, so that the random count changes in response to each cycle of the system clock signal; sound generating means (FIG. 6.) for generating a selected one at a time of a plurality of predetermined audible voices, each one of said voices corresponding to a respective voice selection number (I0-I2); means (50) for interconnecting the pseudo-random counter and the sound generating means for providing the random count to the sound generating means as the voice selection number so that the voice selection changes in response to each cycle of the system clock signal, thereby changing the voice selection in a random sequence over time without external stimulus; means (134,136) coupled to the pseudo-random counter for detecting and indicating a predetermined count; and means responsive to the indication of the predetermined count (SL,U1C) for silencing the sound generating means, thereby silencing the sound generating means at random.
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10. A sound effect system for use in a toy comprising:
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clock means (21) for providing a system clock signal (CLK); a pseudo-random counter (30) coupled to the clock means for providing a random count, so that the random count changes in response to each cycle of the system clock signal; sound generating means (FIG.
6) for generating a selected one at a time of a plurality of predetermined audible voices, each one of said voices corresponding to a respective voice selection number (I0-I2); andmotion detecting means for detecting a motion and for providing a motion detect signal; means (RNDCLK) for clocking the pseudo-random counter to change the random count responsive to both the system clock signal and the motion detect signal; means for interconnecting the pseudo-random counter and the sound generating means for providing the random count to the sound generating means as the voice selection number so that the system changes selected voices responsive to each cycle of the system clock signal and further changes selected voices responsive to each detected motion.
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11. A sound effect system for use in a toy comprising:
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clock means for providing a system clock signal; a pseudo-random counter coupled to the clock means for providing a random count, so that the random count changes in response to each cycle of the system clock signal; sound generating means for generating a selected one at a time of a plurality of predetermined audible voices, each one of said voices corresponding to a respective voice selection number; means for interconnecting the pseudo-random counter and the sound generating means for providing the random count to the sound generating means as the voice selection number so that the voice selection changes in response to each cycle of the system clock signal, thereby changing the voice selection in a random sequence over time without external stimulus; motion detecting means for detecting a motion and for providing a motion detect signal; means for clocking the pseudo-random counter to change the random count responsive to the motion detect signal; a detect counter coupled to the motion detecting means for generating a detect count indicating a state of excitation of the system; means for incrementing the detect counter responsive to the motion detect signal; and means for decrementing the detect counter responsive to the system clock signal so that the detect count gradually increases responsive to repeated motion detect signals and gradually decreases in the absence of detect signals. - View Dependent Claims (12, 13, 14, 15, 16)
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17. A sound effect system for use in a toy comprising:
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system clock means (21) for providing a system clock signal (CLK); state generating means (30) coupled to the clock means for providing a random count, the random count changing in response to each cycle of the system clock signal; sound generating means (FIG.
6) for generating a selected one of a plurality of predetermined audible voices, each one of said voices corresponding to a respective voice selection number (I0-I2), coupled to receive the random count as the voice selection number so that the selected voice changes in response to changes in the random count, thereby generating voices in a random sequence;a lateral motion detector for detecting lateral motion and for providing a detect signal indicating an occurrence of lateral motion; means responsive to the detect signal for clocking the state generating means to change the random count; the lateral motion detector including a normally-open switch having first and second terminals, including; an elongate electrically conductive pendulum having top and bottom ends, the top end electrically coupled to the first terminal and; a generally horizontal plate having an aperture extending therethrough sized to clear the pendulum and including conductive means extending about the periphery of the aperture and coupled to the second terminal for contacting the pendulum; the pendulum being suspended by the top end over the plate, aligned over and extending through the aperture so as to clear the aperture at rest and so that, responsive to lateral motion of the top end of the pendulum, the pendulum swings so as to come into contact with the conductive means, thereby electrically interconnecting the first and second terminals so as to couple the detect signal through the switch to the clocking means for clocking the state generating means to change the random count responsive to the lateral motion.
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18. In a movable toy having a sound generating apparatus for generating a selected one of a predetermined set of voices, a method of selecting among the voices responsive to both lateral motion and time, the method comprising:
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providing a periodic binary clock signal; providing a counter in the toy for maintaining a detect count; monitoring the toy to detect a lateral motion; indicating each detection of a lateral motion; incrementing the detect count responsive to each indication of a lateral motion; decrementing the detect count responsive to each cycle of the clock signal; and providing the detect count to the sound generating apparatus for selecting among the voices in accordance with the detect count, so that the selected voice changes to reflect the number and frequency of previously detected lateral motions, and further changes over time absent lateral motion.
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19. A sound effect system for use in a model railroad car comprising:
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clock means (21) for providing a periodic system clock signal (CLK); a pseudo-random counter (30) for providing a random count (QE,QF); a motion detector for providing a motion detect signal responsive to lateral motion of the car; means for clocking the pseudo-random counter to change state responsive both to the system clock signal and to the detect signal; and sound generating means (70,80) for generating a selected one of a plurality of predetermined audible voices, each one of said voices corresponding to a respective voice selection number (I0-I1), the sound generating means being coupled to receive the random count as the voice selection number so that the voice selection changes in a random sequence, responsive to each cycle of the system clock signal and responsive to each motion detect signal, whereby both the timing and the sequence of the selected voices is unpredictable in use. - View Dependent Claims (20, 21)
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22. A sound effect system for use in a model railroad car comprising:
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clock means for providing a periodic system clock signal; a pseudo-random counter for providing a random count; a motion detector for providing a motion detect signal responsive to lateral motion of the car; means for clocking the pseudo-random counter to change state responsive both to the system clock signal and to the detect signal; sound generating means for generating a selected one of a plurality of predetermined audible voices, each one of said voices corresponding to a respective voice selection number, the sound generating means being coupled to receive the random count as the voice selection number so that the voice selection changes in a random sequence, responsive to each cycle of the system clock signal and responsive to each motion detect signal, whereby both the timing and the sequence of the selected voices is unpredictable in use; means coupled to a pseudo-random counter for detecting and indicating a predetermined count; and means responsive to the indication of the predetermined count for silencing the sound generating means, thereby silencing the sound generating means at random.
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23. A sound effect system for a model railroad car comprising:
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a random counter for providing a random sequence of voice selection numbers; a lateral motion detector for providing an indication responsive to a lateral motion of the car; means for clocking the random counter so as to provide a different one of the voice selection numbers in response to each indication of a lateral motion of the car; and sound generating means for playing a selected one at a time of a plurality of predetermined audible voices, each one of said voices corresponding to a respective one of the voice selection numbers, the sound generating means being coupled to the random counter to receive the voice selection number so that, in use, a new one of the voices is randomly selected in response to each indication of a lateral motion of the car.
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Specification