Shooting simulating process and training device
First Claim
1. A ballistic simulating and training process, comprising the steps of:
- selecting a simulated target movable along a predetermined path of travel at predetermined speeds after programming the predetermined path of travel and predetermined speeds of said simulated target into a central processing unit;
projecting movement of said target upon a screen such that different locations on said screen schematically represent different distances said target moves relative to a predetermined station;
automatically calculating the location of said target at selected times as said target moves along its predetermined path of travel;
simulating firing a projectile at said target from a freely movable weapon defining said station, said simulating including projecting an image simulating said projectile upon said screen as of the time said projectile exits the muzzle of said weapon;
detecting the aim of the weapon as of the time said projectile exits said muzzle by sensing where said image simulating said projectile is projected onto said screen at the time said projectile exits said muzzle;
thereafterautomatically determining the position of said projectile when the trajectory of said projectile intersects the plane of the path of movement of said target; and
displaying the relative positions of said projectile and said target when the trajectory of said projectile intersects with the plane of the path of movement of said target thereby indicating whether said target has been hit or missed by said projectile.
2 Assignments
0 Petitions
Accused Products
Abstract
A user friendly shooting simulating process and training system are provided to more accurately and reliably detect the impact time and location in which a projectile shot from a shotgun, rifle, pistol or other weapon, hits a moving target. Desirably, the shooting simulating process and training system can also readily display the amount by which the projectile misses the target. The target impact time is based upon the speed and directions of the target and weapon, as well as the internal and external delay time of the projectile. In the preferred form, the training system includes a microprocessor and special projectile sensing equipment, and the targets and projectiles are simulated and viewed on display screens.
72 Citations
17 Claims
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1. A ballistic simulating and training process, comprising the steps of:
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selecting a simulated target movable along a predetermined path of travel at predetermined speeds after programming the predetermined path of travel and predetermined speeds of said simulated target into a central processing unit; projecting movement of said target upon a screen such that different locations on said screen schematically represent different distances said target moves relative to a predetermined station; automatically calculating the location of said target at selected times as said target moves along its predetermined path of travel; simulating firing a projectile at said target from a freely movable weapon defining said station, said simulating including projecting an image simulating said projectile upon said screen as of the time said projectile exits the muzzle of said weapon; detecting the aim of the weapon as of the time said projectile exits said muzzle by sensing where said image simulating said projectile is projected onto said screen at the time said projectile exits said muzzle;
thereafterautomatically determining the position of said projectile when the trajectory of said projectile intersects the plane of the path of movement of said target; and displaying the relative positions of said projectile and said target when the trajectory of said projectile intersects with the plane of the path of movement of said target thereby indicating whether said target has been hit or missed by said projectile. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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Specification