Electronic hand held logic game
First Claim
1. An electronic game device comprising:
- a. a housing for the device,b. means for generating a plurality of codes hereinafter refered to as operating codes,c. plurality of entry control means,d. plurality of routing means defining a respective plurality of playing positions on the surface of said housing, each of said routing means being actuable by said entry control means to route said operating codes within the device,e. means to generate a plurality of codes, hereinafter refered to as color codes, from said plurality of operating codes,f. plurality of multi-color light emitting means,g. means to route said color codes to said light emitting means in accordance with the determination of said routing means,h. means to decode said plurality of color codes and activate said plurality of multi-color light emitting means,i. means for varying the level of difficulty of any particular game, andj. sensorially perceptible indicating means responsive to said entry control means for generating a first sensorially perceptible indication corresponding to each activation of the entry control means, a plurality of sensorially perceptible and distinct indications each of which is corresponding to each of a plurality of predetermined colors being displayed at al multi-color light emitting means and a sensorially perceptible indication corresponding to the successful completion of a game.
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Accused Products
Abstract
An electronic game, method and apparatus, is disclosed which includes individually operable electric switches to control the device, and electric light emitting means to provide multi-color displays. The object of the game is for the player to manipulate the switches until all multi-color displays indicate the same color. The device functions by matching electrical operating codes, transmitted from its left and bottom edges, with electrical operating codes stored at its top and right edges, to generate electrical color codes. The electric switches control the routing of the operating codes within the device, and the distribution of the color codes to the multi-color displays. In the preferred embodiment, the device utilizes a microprocessor to control the progress of the game, monitor the position of electric switches, and control the display of multi-color indications. The microprocessor also controls the generation of operating codes, the routing of operating codes from the left and bottom edges to the top and right edges, the determination of color codes at the top and right edges, and the distribution of those color codes from the top and right edges to the multi-color displays. The preferred embodiment also includes multi-color lighted switches to implement the electric control switches and the multi-color displays. The device also comprises an electric control means to select a new game, provisions to varry the level of difficulty of any particular game, and means to generate audible signals.
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Citations
46 Claims
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1. An electronic game device comprising:
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a. a housing for the device, b. means for generating a plurality of codes hereinafter refered to as operating codes, c. plurality of entry control means, d. plurality of routing means defining a respective plurality of playing positions on the surface of said housing, each of said routing means being actuable by said entry control means to route said operating codes within the device, e. means to generate a plurality of codes, hereinafter refered to as color codes, from said plurality of operating codes, f. plurality of multi-color light emitting means, g. means to route said color codes to said light emitting means in accordance with the determination of said routing means, h. means to decode said plurality of color codes and activate said plurality of multi-color light emitting means, i. means for varying the level of difficulty of any particular game, and j. sensorially perceptible indicating means responsive to said entry control means for generating a first sensorially perceptible indication corresponding to each activation of the entry control means, a plurality of sensorially perceptible and distinct indications each of which is corresponding to each of a plurality of predetermined colors being displayed at al multi-color light emitting means and a sensorially perceptible indication corresponding to the successful completion of a game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. An electronic game device comprising:
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a. a housing for the device, b. means for generating a plurality of codes hereinafter refered to as operating codes, c. plurality or entry control means, d. plurality of routing means defining a respective plurality of playing positions on the surface of said housing, each of said routing means being actuable by said entry control means to route said operating codes within the device, e. means to pictorially represent a plurality of images wherein each of said plurality of playing positions is indicated to provide a plurality of display positions, each of said display positions is used to indicate any of said plurality of images, f. means to generate a plurality of codes, hereinafter refered to as display codes, from said plurality of operating codes, g. means to route said display codes to said display positions in accordance with the determination of said routing means, h. means to activate each of said plurality of display positions to provide a pictorial representation of the received display code, i. means for varying the level of difficulty of any particular game, and j. sensorially perceptible indicating means responsive to said entry control means for generating a first sensorially perceptible indication corresponding to each activation of entry control means, a plurality of sensorially perceptible indications each of which is different from said first sensorially perceptible indication and corresponding to each of said plurality of images being displayed at all display positions, and a sensorially perceptible indication corresponding to the successful completion of a game. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43)
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44. An electronic game device comprising:
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a. a housing for the device, b. means for generating 2N codes hereinafter referred to as operating codes wherein N represents an integer and N is greater than 1, c. N2 entry control means, d. N2 routing means defining a respective N2 playing positions on the surface of said housing, each of said routing means being actuable by said entry control means to route said operating codes within the device, e. means to generate 2N codes, hereinafter referred to as color codes, from said operating codes, each of N of said color codes corresponds to each of N predetermined colors, the remaining N color codes correspond to a dark display, f. N2 multi-color light emitting means, each of said light emitting means is associated with each of said N2 playing positions, g. means to route said color codes to said light emitting means in accordance with the determination of said routing means, h. means to decode said color codes and activate said multi-color light emitting means, i. means for varying the level of difficulty of any particular game, and j. sensorially perceptible indicating means responsive to said entry control means for generating a first sensorially perceptible indication corresponding to each activation of the entry control means, N sensorially perceptible and distinct indications each of which corresponds to each of said N predetermined colors being displayed at all N2 multi-color light emitting means and a sensorially perceptible indication corresponding to the successful completion of a game. - View Dependent Claims (45)
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46. A method of defining and solving a logic problem in an electronic logic game comprising the steps of:
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a. matching a plurality of predetermined objects placed at the left and bottom edges of a square with identical objects placed at its top and right edges, b. using a plurality of playing pieces defined as routing squares and activated by binary switches to determine the internal routes within the square which interconnect all pairs of objects that belong to a predetermined subset of all possible pairs of said plurality of predetermined objects, c. designating a color or an image to each of said predetermined subsets, d. causing the color or image associated with each subset to be pictorially indicated at display locations associated with said plurality of playing pieces, as determined by said routing squares and in accordance with the positions of said binary switches, e. observing said displays for various combinations of binary switches whereby a combination associated with one subset may be discovered resulting in the same color or image being pictorially indicated at all display positions, and f. repeating the aforestated steps until all the combinations associated with all predetermined colors or images have been discovered.
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Specification