Method for determining minefield effects in a simulated battlefield
First Claim
1. A method for minefield simulation comprising the steps of:
- determining by a player detection device a position of a player in a simulated battlefield;
determining by a central computer whether the player is with a particular activation radius of a simulated mine in the minefield simulation of the simulated battlefield;
recording by the central computer an identity of an expended mine in a minefield bit map, if the player is within the particular activation radius of the mine; and
determining by the player detection device the effects of the expended mine upon the player.
3 Assignments
0 Petitions
Accused Products
Abstract
A method for a minefield simulation includes a number of troops and vehicles each including a player detection device or vehicle detection device respectively. The player detection devices and vehicle detection devices determine and transmit their respective locations to a central computer. The central computer or player determines whether the player is within an activation radius of a mine in the minefield. The central computer or player has established a bit map of the minefield with indications of the exact placement of the mines within the minefield. If a player (troop or vehicle) is within the activation radius of a mine, the central computer or player records the identity of the expended mine in the minefield bit map by changing its indication from active to inactive. Either central computer or the player detection device may determine the effects of the expended mine upon the troop or vehicle.
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Citations
24 Claims
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1. A method for minefield simulation comprising the steps of:
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determining by a player detection device a position of a player in a simulated battlefield; determining by a central computer whether the player is with a particular activation radius of a simulated mine in the minefield simulation of the simulated battlefield; recording by the central computer an identity of an expended mine in a minefield bit map, if the player is within the particular activation radius of the mine; and determining by the player detection device the effects of the expended mine upon the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method for minefield simulation comprising the steps of:
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determining by a central computer a position of a player in a simulated battlefield; determining by the central computer whether the player is within a particular activation radius of a simulated mine in the minefield simulation of the simulated battlefield; recording by the central computer an identity of an expended mine in a minefield bit map, if the player is within the particular activation radius of the mine; and determining by the central computer the effects of the expended mine upon the player. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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Specification