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Video gaming system with fixed pool of winning plays and global pool access

DC
  • US 5,324,035 A
  • Filed: 12/01/1992
  • Issued: 06/28/1994
  • Est. Priority Date: 12/02/1991
  • Status: Expired due to Term
First Claim
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1. A gaming system network comprising:

  • a master processing unit, the master processing unit operative to distribute game plays from a finite pool of game playsa memory device coupled to the master processing unit, the memory device operative to store at least one finite pool of game plays, each finite pool containing a predefined number of winning and loading play records wherein each game play record contains an indication of whether the particular play constitutes a winning or losing play and the amount won;

    a communication interface coupled to the master processing unit;

    a plurality of slave terminals, each slave terminal coupled to the communication interface to receive game play records in response to a game play request received from a player;

    a plurality of player-controlled selection devices, each player-controlled selection device coupled to a slave terminal and operative to transmit game play requests from the player to the master processing unit; and

    a plurality of output devices, each output device coupled to a slave terminal and operative to communicate to the player the receipt of a winning or losing play and the amount won.

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