Engineering system for modeling computer programs
First Claim
1. A method for creating a model of a computer program in a memory of a computer system, comprising the steps of:
- (a) the computer system creating a plurality of components, each component representing an element of the computer program in the memory of the computer system;
(b) the computer system creating a plurality of properties associated with each of the components in the memory of the computer system;
(c) the computer system determining the dependencies between each of the components of the computer program; and
(d) the computer system storing each of the components, and their associated properties and dependencies, in a database in the memory of the computer system.
3 Assignments
0 Petitions
Accused Products
Abstract
A human oriented object programming system provides an interactive and dynamic modeling system to assist in the incremental building of computer programs which facilitates the development of complex computer programs such as operating systems and large applications with graphic user interfaces (GUIs). A program is modeled as a collection of units called components. A component represents a single compilable language element such as a class or a function. The three major functionality are the database, the compiler and the build mechanism. The database stores the components and properties. The compiler, along with compiling the source code of a property, is responsible for calculating the dependencies associated with a component. The build mechanism uses properties of components along with the compiler generated dependencies to correctly and efficiently sequence the compilation of components during a build process.
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Citations
46 Claims
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1. A method for creating a model of a computer program in a memory of a computer system, comprising the steps of:
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(a) the computer system creating a plurality of components, each component representing an element of the computer program in the memory of the computer system; (b) the computer system creating a plurality of properties associated with each of the components in the memory of the computer system; (c) the computer system determining the dependencies between each of the components of the computer program; and (d) the computer system storing each of the components, and their associated properties and dependencies, in a database in the memory of the computer system. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 31, 32, 33, 34, 35, 36, 37, 38)
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16. A system for creating a model of a computer program in a memory of a computer system, comprising:
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(a) means for creating a plurality of component, each component representing an element of the computer program in the memory; (b) means for creating a plurality of properties associated with each of the components in the memory; (c) means for determining the dependencies between each of the components of the computer program; and (d) means for storing each of the components, and their associated properties and dependencies, in a database in the memory of the computer system. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 39, 40, 41, 42, 43, 44, 45, 46)
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Specification