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Automated camera-based tracking system for sports contests

  • US 5,363,297 A
  • Filed: 06/05/1992
  • Issued: 11/08/1994
  • Est. Priority Date: 06/05/1992
  • Status: Expired due to Fees
First Claim
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1. An automated tracking system for obtaining a detailed data base, representing the position in time of the players in a sports contest conducted in a playing area, which comprises:

  • a first means for obtaining realtime video images of said sports contest from a plurality of views;

    a second means for determining the player identity of each of said player images within said plurality of views at the commencement of said sports contest, and subsequently as requested by said system, through the use of a human operator provided with a monitor view of said playing, area equivalent to one of said plurality of views;

    a third means for automatically locating and tracking the positions of said player images, within a subset of said plurality of views, using realtime computing elements, provided said player images move in trajectories isolated from one another, within each of the views included in the subset;

    a fourth means for communicating the initial player identities provided by said second means to said computing elements, and to allow the maintenance of an on-going game record of the identity and position of each player image being tracked by said computing elements;

    a fifth means for allowing said computing elements to resolve, if possible, the identity and position of players, whose player images overlap as seen from one view, by use of information available in a different view, among said subset of views;

    a sixth means allowing said computing elements to detect when ambiguity as to the player identity associated with a player image has occurred due, for example, to the simultaneous overlap of player images in several of said subset of views, so as to prevent resolution by said fifth means;

    a seventh means allowing said computing elements to signal said operator of the occurance of said ambiguity, and to represent such signaling, within the monitor view provided to the operator by said second means, by locating and highlighting a player image, in the monitor view, corresponding to the ambiguous player image, detected by the said sixth means;

    an eighth means allowing said operator to indicate selection of said player image associated with said ambiguity and to communicate the actual identity of the player associated with that player image to said computing elements, after making a judgement on the basis of the monitor view provided by said second means;

    a ninth means allowing said computing elements to re-establish the identity of the ambiguous player image of said sixth means, as the player identity communicated by said eighth means, and to, furthermore, propagate it backwards in time to the instant when said ambiguity was detected by said sixth means, so as to avoid gaps in the game record of said fourth means.

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