Method and apparatus for a virtual video game
First Claim
1. A display comprising:
- control means for controlling input and effecting visual output;
a first display means for displaying a first image of said visual output;
a second display means for displaying a second image of said visual output such that said second image is inverted;
a first reflecting means for reflecting said image from said first display means toward a first viewer; and
a second reflecting means for reflecting said image toward a second display means toward a second viewer, said first and second viewers positioned opposed to one another.
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Accused Products
Abstract
The invention is directed to an interactive video game whereby players sit opposite each other and view the game and each other through a semi-transparent image generated in real-time through the use of a first-surface reflection. The present invention uses opposing Heads-Up Displays (HUDs). Using opposing HUDs, an image can be apparently suspended between two players. The surface on which the image is displayed has sufficient transparency to allow each player to see the other player along with the image. Thus, the players can interact during play allowing for a more enhanced reward in the experience. The effect could be further enhanced by the use of stereo glasses and a stereo-pair of images on the display such that the players see 3-D images on the playing "surface." To further enhance the interactive experience, the virtual images are substantially coincident so that when one player looks up from the action in the game to see the opponent, the opponent'"'"'s eyes are looking at roughly the same spot in space where the first player perceives the action to be. Thus, the present invention yields more direct communication between players, as well as an enhanced experience. The present invention yields additional applications such as where each player sees any number of images which correspond to the image of the "opponent," or "electronic painting" applications. Other games can take advantage of the fact that the image is superimposed on the opponent such as trying new facial features or clothing.
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Citations
16 Claims
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1. A display comprising:
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control means for controlling input and effecting visual output; a first display means for displaying a first image of said visual output; a second display means for displaying a second image of said visual output such that said second image is inverted; a first reflecting means for reflecting said image from said first display means toward a first viewer; and a second reflecting means for reflecting said image toward a second display means toward a second viewer, said first and second viewers positioned opposed to one another. - View Dependent Claims (2, 3, 4, 5)
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6. An apparatus for providing coincident lines of sight in opposing views comprising:
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control means for controlling input and generating visual output with a plurality of graphic and text components; a first inverting means for generating a first inverted image of said visual output; a first display means for displaying a first image of said first inverted image; a second inverting means for generating a second inverted image of said visual output; a second display means for displaying said second inverted image of said visual output; a first reflecting means for reflecting said first inverted image from said first display means toward a first viewer; and a second reflecting means for reflecting said second inverted image toward a second viewer, said first and second viewers positioned opposed to one another. - View Dependent Claims (7, 8)
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9. A display comprising:
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control means for controlling input and effecting visual output; a first display means for displaying a first image of said visual output; a second display means for displaying a second image of said visual output such that said second image is inverted; a first reflecting means for reflecting said image from said first display means toward a first viewer; and a second reflecting means for reflecting said image from said second display means toward a second viewer; wherein said first viewer receives a first composite image comprising an opposing image of said second viewer and said reflected image from said first reflecting means, said second viewer receiving a second composite image comprising an opposing image of said first viewer and said reflected image from said second reflecting means. - View Dependent Claims (10, 11, 12, 13)
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14. An apparatus for providing coincident lines of sight in opposing views comprising:
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control means for controlling input and generating visual output with a plurality of graphic and text components; a first inverting means for generating a first inverted image of said visual output; a first display means for displaying a first image of said first inverted image; a second inverting means for generating a second inverted image of said visual output; a second display means for displaying said second inverted image of said visual output; a first reflecting means for reflecting said first inverted image from said first display means toward a first viewer; and a second reflecting means for reflecting said second inverted image toward a second viewer; wherein said first viewer receives a first composite image comprising an opposing image of said second viewer and said reflected image from said first reflecting means, said second viewer receiving a second composite image comprising an opposing image of said first viewer and said reflected image from said second reflecting means. - View Dependent Claims (15, 16)
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Specification