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Method and apparatus for relating messages and actions in interactive computer games

  • US 5,377,997 A
  • Filed: 09/22/1992
  • Issued: 01/03/1995
  • Est. Priority Date: 09/22/1992
  • Status: Expired due to Term
First Claim
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1. A method of implementing an interactive computer game designed for play on a computer system having a display screen, an input device, and a cursor displayed on the display screen and controlled at least in part by the input device, the method comprising:

  • providing memory accessible by the computer system, where the memory includes a code file and a message file that is separate from the code file;

    storing, in the code file, software code which defines the play of the game, which causes objects to be displayed graphically on the display screen, which defines operations a game player may perform during the game, and which allows the game player to perform a predefined action in the game by selecting an operation, positioning the cursor adjacent an object on the display screen and then inputing a predetermined signal through the user input device to perform the selected operation on the object;

    storing, in the message file, a message to be communicated to the game player at the occurrence of the predefined action in the game, where the message communicates information concerning the object associated with the predefined action;

    assigning an identifier to the message to distinguish the message from other messages and to relate the message to the predefined action by incorporation of the assigned identifier in the software code; and

    retrieving the message from the message file and communicating the message to the game player at the occurrence of the predefined action in the game by retrieving and communicating the message to which the identifier incorporated in the code is assigned.

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