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Video game apparatus, method and device for controlling same

  • US 5,390,937 A
  • Filed: 03/16/1992
  • Issued: 02/21/1995
  • Est. Priority Date: 07/16/1991
  • Status: Expired due to Term
First Claim
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1. In a video game apparatus in which a player character and an enemy character are displayed on a display screen of a display unit and the player character and enemy character carry out attacks on each other in accordance with an inputted action command or a predetermined action schedule, a method of controlling the video game apparatus comprising the steps of:

  • clocking a time, which has been stipulated for each character, from the end of a previous action of a character;

    generating a signal for character when the time clocked in said clocking step is equal to or greater than a predetermined time assigned to that character;

    allowing, in response to said generated signal, input of an action command if the character is a player character, and processing in accordance with the inputted action command; and

    processing, in response to said generated signal, an action in accordance with the predetermined action schedule if the character is an enemy character.

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