Talking video games with parallel montage
First Claim
1. A method of electronically simulating voice conversations between at least two talking animated characters, the words of one character being selected by a human player, comprising the steps of:
- (a) digitally storing a catalog of distinctive voices for at least two talking characters, each in the form of voice sound data representing a plurality of sentences, phrases, word segments or phonemes;
(b) digitally storing a preprogrammed branching dialog between a first animated character and a second animated character, each branch comprising a plurality of alternative verbal expressions;
(c) displaying on a hand-held controller apparatus a first set of alternatively selectable verbal expressions, each corresponding to a branch in said dialog;
(d) receiving from said hand-held controller a manually initiated signal representing a selected verbal expression in said first set of verbal expressions, thereby selecting a branch in the dialog;
(e) digitally reading from said catalog of voices first voice sound data that corresponds to said selected verbal expression for the voice of said first character;
(f) generating a video signal representing an image of said first character for display on a video screen while said second character is off-screen;
(g) generating an audio signal from said first voice sound data representing the voice of said first character speaking said selected verbal expression;
(h) digitally reading from said catalog of voices second voice sound data for the voice of said second character speaking the verbal expression that follows next in the selected branch of the dialog;
(i) generating a video signal representing an image of said second character for display on said video screen while said first character is off-screen;
(j) generating an audio signal from said second voice sound data representing the voice of said second character;
(k) displaying on said hand-held controller apparatus a second set of alternatively selectable verbal expressions that follows next for said first character in the selected branch of the dialog; and
(l) generating a video signal representing an image of said first character for display on said video screen while said second character is off-screen.
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Accused Products
Abstract
Talking video games can provide simulated voice dialogs between human players and animated characters on a video screen. When two or more characters are in two different scenes, the animated picture may alternate between the two scenes to give an illusion that the actions in both scenes are happening simultaneously. A character in one scene talks with a character in the other scene who then may talk back. Each scene branches to two or more subsequent scenes. But within each scene there are several branching dialog sequences, thereby providing a large variety of possible dialogs. Scenes are separated in space or in time. The characters may be shown talking with each other through a voice communication apparatus such as a telephone or two-way radio or through an opening in a wall such as a window or door. Each player has a hand-held controller that displays two or more phrases or actions. A player responds by pressing a button next to a selected phrase or action. An animated character then acts or verbally responds as if it had been spoken to by the human player or by one of the other characters. Speech recognition is not required.
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Citations
6 Claims
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1. A method of electronically simulating voice conversations between at least two talking animated characters, the words of one character being selected by a human player, comprising the steps of:
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(a) digitally storing a catalog of distinctive voices for at least two talking characters, each in the form of voice sound data representing a plurality of sentences, phrases, word segments or phonemes; (b) digitally storing a preprogrammed branching dialog between a first animated character and a second animated character, each branch comprising a plurality of alternative verbal expressions; (c) displaying on a hand-held controller apparatus a first set of alternatively selectable verbal expressions, each corresponding to a branch in said dialog; (d) receiving from said hand-held controller a manually initiated signal representing a selected verbal expression in said first set of verbal expressions, thereby selecting a branch in the dialog; (e) digitally reading from said catalog of voices first voice sound data that corresponds to said selected verbal expression for the voice of said first character; (f) generating a video signal representing an image of said first character for display on a video screen while said second character is off-screen; (g) generating an audio signal from said first voice sound data representing the voice of said first character speaking said selected verbal expression; (h) digitally reading from said catalog of voices second voice sound data for the voice of said second character speaking the verbal expression that follows next in the selected branch of the dialog; (i) generating a video signal representing an image of said second character for display on said video screen while said first character is off-screen; (j) generating an audio signal from said second voice sound data representing the voice of said second character; (k) displaying on said hand-held controller apparatus a second set of alternatively selectable verbal expressions that follows next for said first character in the selected branch of the dialog; and (l) generating a video signal representing an image of said first character for display on said video screen while said second character is off-screen. - View Dependent Claims (2, 3, 4)
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5. A method of electronically simulating voice conversations between at least two talking animated characters, the words of the characters being selected by two corresponding human players, comprising the steps of:
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(a) digitally storing a catalog of distinctive voices for at least two talking characters, each in the form of voice sound data representing a plurality of sentences, phrases, word segments or phonemes; (b) digitally storing a preprogrammed branching dialog between a first animated character and a second animated character, each branch comprising a plurality of alternative verbal expressions; (c) displaying on a first hand-held controller apparatus a first set of alternatively selectable verbal expressions, each corresponding to a branch in said dialog; (d) receiving from said first hand-held controller a manually initiated signal representing a first selected verbal expression in said first set of verbal expressions, thereby selecting a branch in the dialog; (e) digitally reading from said catalog of voices first voice sound data that corresponds to said first selected verbal expression for the voice of said first character; (f) generating a video signal representing an image of said first character for display on a video screen while said second character is off-screen; (g) generating an audio signal from said first voice sound data representing the voice of said first character speaking said first selected verbal expression; (h) displaying on a second hand-held controller apparatus a second set of alternatively selectable verbal expressions that follows next for said second character in the selected branch of the dialog; (i) receiving from said second hand-held controller a manually initiated signal representing a second selected verbal expression in said second set of verbal expressions, thereby selecting a next branch in the dialog; (j) digitally reading from said catalog of voices second voice sound data that corresponds to said second selected verbal expression for the voice of said second character; (k) generating a video signal representing an image of said second character for display on said video screen while said first character is off-screen; and (l) generating an audio signal from said second voice sound data representing the voice of said second character speaking said second selected verbal expression.
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6. A method of electronically simulating voice conversations between at least two talking animated characters, the words of the characters being selected by two corresponding human players, comprising the steps of:
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(a) digitally storing a catalog of distinctive voices for at least two talking characters, each in the form of voice sound data representing a plurality of sentences, phrases, word segments or phonemes; (b) digitally storing a preprogrammed branching dialog between a first animated character and a second animated character, each branch comprising a plurality of alternative verbal expressions; (c) displaying on a first hand-held controller apparatus a first set of alternatively selectable verbal expressions, each corresponding to a branch in said dialog; (d) receiving from said first hand-held controller a manually initiated signal representing a first selected verbal expression in said first set of verbal expressions, thereby selecting a branch in the dialog; (e) digitally reading from said catalog of voices first voice sound data that corresponds to said first selected verbal expression for the voice of said first character; (f) generating a video signal representing an image of said first character for display on a video screen while said second character is off-screen; (g) generating an audio signal from said first voice sound data representing the voice of said first character speaking said first selected verbal expression; (h) digitally reading from said catalog of voices second voice sound data for the voice of said second character speaking the verbal expression that follows next in the selected branch of the dialog; (i) generating a video signal representing an image of said second character for display on said video screen while said first character is off-screen; (j) generating an audio signal from said second voice sound data representing the voice of said second character; (k) displaying on a second hand-held controller apparatus a second set of alternatively selectable verbal expressions that follows next for said second character in the selected branch of the dialog; (l) receiving from said second hand-held controller a manually initiated signal representing a second selected verbal expression in said second set of verbal expressions, thereby selecting a next branch in the dialog; (m) digitally reading from said catalog of voices third voice sound data that corresponds to said second selected verbal expression for the voice of said second character; and (n) generating an audio signal from said third voice sound data representing the voice of said second character speaking said second selected verbal expression.
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Specification