Musical electronic game
First Claim
Patent Images
1. An electronic game device, comprising:
- melody means for generating a sequence of melody signals indicative of a musical melody having a sequence of N number of musical notes to be generated during game play;
said melody means for generating prior to said game play, a series of preview signals indicative of a preview recognition sequence having a predetermined M number of musical notes, where M is substantially less than N;
said musical melody of N number of musical notes including said preview recognition sequence of M number of musical notes;
note indicating means responsive to said sequence of melody signals for generating a user perceptible indication of individual ones of said sequence of said N number of musical notes to permit user recognition of said preview recognition sequence of M number of musical notes during said sequence of N number of musical notes generated during game play in accordance with game rules;
said note indicating means further responsive to said series of preview signals for generating a user perceptible indication of individual ones of said sequence of said M number of musical notes only to facilitate user recognition of the individual ones of the predetermined M number of musical notes of said preview recognition sequence prior to said game play in accordance with game rules;
user actuation means for causing said melody means to generate said preview recognition sequence to facilitate user memorization of said preview recognition sequence prior to game play in accordance with game rules;
game initiation means for causing said melody means to generate said sequence of melody signals following said preview recognition sequence;
said user actuation means responsive to the user during said sequence of melody signals for generating a stop signal when the user perceives the occurrence of musical notes corresponding to the preview recognition sequence during said musical melody in accordance with game rules; and
means responsive to said stop signal for determining that it occurred substantially concurrently with the generation of M number of musical notes corresponding to the preview recognition sequence of M number of musical notes.
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Abstract
The game includes a device for randomly selecting a sequence of musical notes for game playing purposes. Another device enables a player to preview a recognition sequence of a portion of the sequence of musical notes prior to game play. A switch device actuated by the player causes a signal to be generated indicative that the player identified the recognition sequence of notes embedded within sequence of musical notes during game play.
42 Citations
38 Claims
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1. An electronic game device, comprising:
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melody means for generating a sequence of melody signals indicative of a musical melody having a sequence of N number of musical notes to be generated during game play; said melody means for generating prior to said game play, a series of preview signals indicative of a preview recognition sequence having a predetermined M number of musical notes, where M is substantially less than N; said musical melody of N number of musical notes including said preview recognition sequence of M number of musical notes; note indicating means responsive to said sequence of melody signals for generating a user perceptible indication of individual ones of said sequence of said N number of musical notes to permit user recognition of said preview recognition sequence of M number of musical notes during said sequence of N number of musical notes generated during game play in accordance with game rules; said note indicating means further responsive to said series of preview signals for generating a user perceptible indication of individual ones of said sequence of said M number of musical notes only to facilitate user recognition of the individual ones of the predetermined M number of musical notes of said preview recognition sequence prior to said game play in accordance with game rules; user actuation means for causing said melody means to generate said preview recognition sequence to facilitate user memorization of said preview recognition sequence prior to game play in accordance with game rules; game initiation means for causing said melody means to generate said sequence of melody signals following said preview recognition sequence; said user actuation means responsive to the user during said sequence of melody signals for generating a stop signal when the user perceives the occurrence of musical notes corresponding to the preview recognition sequence during said musical melody in accordance with game rules; and means responsive to said stop signal for determining that it occurred substantially concurrently with the generation of M number of musical notes corresponding to the preview recognition sequence of M number of musical notes. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33)
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34. A method of using an electronic game device, comprising:
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generating a sequence of melody signals indicative of a musical melody having N number of musical notes; generating a series of preview signals indicative of a preview recognition sequence of M number of musical notes selected from said N number of musical notes;
where M is substantially less than N;generating a user perceptible indication of individual ones of said N number of musical note and individual ones of the M number of musical notes to facilitate user recognition of said musical melody and said preview recognition sequence; generating an award signals indicative of user recognition of said preview recognition sequence during said sequence of melody signals; and generating a user perceptible indication of user recognition of said preview recognition sequence within a predetermined period of time. - View Dependent Claims (35)
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36. An electronic game arrangement, comprising:
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a plurality of like electronic game units; each individual one of said plurality of game units including; communication means to enable said plurality of like electronic game units to transmit and receive data between one another for game playing purposes; master assertion means for generating randomly prior to game play a master request signal having a master time interval and for causing said communication means to transmit'"'"'said request signal to the other like game units; master slave means responsive to said request signal for setting a master flag after said master time interval if another master request signal from another like unit is not received and for setting a slave flag if another master request signal from another like unit is received; said master flag indicative that the unit is the master unit and said slave flag indicative that the unit is a slave unit; slave determination means responsive to said master flag for generating an arbitration signal to enable the master unit to determine the number of slave units available for game play; said arbitration Signal being transmitted to all slave units and being indicative of a unique address assignment for a single slave unit only; slave request means responsive to said arbitration signal for generating randomly prior to game play a slave request signal having a slave time interval; slave acknowledgement mean for accepting said address assignment and for causing said communication means to transmit an acknowledgement signal indicative that the transmitted address assignment has been assumed if another slave request signal is not received during said slave time interval and for rejecting said address assignment if another slave request signal is received during said slave time interval; said slave determination means responsive to said acknowledgement signal for generating another arbitration signal having another unique address assignment and for generating a game initialization signal when no acknowledgement signal is received to synchronize said plurality of like game units to enable simultaneous play; and user perceptible indication means for facilitating user recognition of game playing conditions. - View Dependent Claims (37, 38)
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Specification