Board games of global conquest
First Claim
1. A board game of global conquest comprising:
- a generally circular game board having a fixed base portion with a plurality of radially disposed peripheral slots therearound, with a global map displaying the nations of the world thereon;
a circular and transparent sheet with a rectilinear grid rotatably disposed thereover, with said grid providing a plurality of playing positions and said sheet providing for the viewing of said global map therethrough;
a plurality of radially movable tabs disposed within said radially disposed peripheral slots of said fixed base portion, and;
a plurality of playing pieces having different configurations, with said different configurations limiting said playing pieces to specific areas of said game board, whereby;
players alternatingly and selectively place said playing pieces upon said grid and attempt to surround at least a portion of one of said nations to conquer said one of said nations, selectively move one of said radially movable tabs corresponding to said one of said nations, said selectively rotate said rotatably disposed transparent sheet to displace other said playing pieces from positions on said grid over said global map.
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Accused Products
Abstract
Board games of global conquest include lighted and unlighted circular game boards having geopolitical maps of the globe thereon. Playing pieces of different types are provided for each player, with each type of playing piece having a different move pattern and limitations of moves on the board. At least one type of piece is never placed upon the board, but its position is known only to the player holding that piece. The object of the game is to form patterns of squares about various areas or nations of the board with the playing pieces, with a player successfully forming such a square being considered the conqueror of that nation or region. The conquering player must be able to identify the nation or region, and may receive simulated currency for correctly identifying the capitol and correctly answering other questions about the area. A conquering player may also rotate a rotatable playing surface overlying the maps of the boards, thereby displacing various playing pieces to incompatible areas and causing their loss. Playing pieces may be removed and replaced on the board more than once in the course of a game. Movable peripheral markers are used to identify nations or regions conquered. The winner is the player who collects the greatest amount of simulated currency during the course of play, which may be limited by time or by the conquering of a predetermined number of nations of the board, as well as by conquering all of the available nations.
33 Citations
20 Claims
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1. A board game of global conquest comprising:
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a generally circular game board having a fixed base portion with a plurality of radially disposed peripheral slots therearound, with a global map displaying the nations of the world thereon; a circular and transparent sheet with a rectilinear grid rotatably disposed thereover, with said grid providing a plurality of playing positions and said sheet providing for the viewing of said global map therethrough; a plurality of radially movable tabs disposed within said radially disposed peripheral slots of said fixed base portion, and; a plurality of playing pieces having different configurations, with said different configurations limiting said playing pieces to specific areas of said game board, whereby; players alternatingly and selectively place said playing pieces upon said grid and attempt to surround at least a portion of one of said nations to conquer said one of said nations, selectively move one of said radially movable tabs corresponding to said one of said nations, said selectively rotate said rotatably disposed transparent sheet to displace other said playing pieces from positions on said grid over said global map. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of playing a board game of global conquest for a plurality of players, comprising the following steps:
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providing a generally circular game board having a fixed base portion with a plurality of radially disposed peripheral slots therearound, with a global map displaying the nations of the world thereon and identified by a discrete number, with said game board having a circular and transparent sheet with a rectilinear grid rotatably disposed thereover, with said grid providing a plurality of playing positions and said sheet providing for the viewing of said global map therethrough; further providing a plurality of radially movable tabs disposed within said radially disposed peripheral slots of said fixed base portion, with each of said tabs having a face up first said containing a number corresponding to said discrete number of one of said nations and an opposite second side containing at least the name of that nation; further providing an equal amount of simulated currency to each player; determining the order of play by the players; further providing a set of playing pieces for each of the players with each said set containing playing pieces of like color, and with each of said playing pieces of said set having a different configuration and permitted pattern of movement, and with said different configurations limiting said playing pieces to specific areas of said game board during play; requiring each of the players to purchase one said set of playing pieces for use during play of the game, by using at least some of said simulated currency; each player alternatingly placing one of that player'"'"'s playing pieces on said grid in a position as limited by said different configurations of said pieces and further attempting to form a square pattern of playing pieces of that player'"'"'s set, the pattern at least partially encompassing at least one of said nations depicted on said global map and simulating the conquering thereof; identifying at least one nation at least partially encompassed by the square pattern; verifying the identity of the at least one nation by withdrawing one of said radially movable tabs having a number corresponding to the identified nation from one of said radially disposed peripheral slots of said fixed base portion, and noting the name of the nation on the second side of said tab; receiving an additional amount of said simulated currency for a successful identification, and removing any said playing pieces used to from the square pattern and returning said playing pieces to the player forming the square, and; continuing in the above manner to the end of the game, with the player having the greatest amount of simulated currency at the end of the game being the winner of the game. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification