Baseball pitcher game and trainer apparatus
First Claim
1. A baseball pitcher'"'"'s game and training apparatus comprising:
- (a) a target including a deformable impact location detection means with an X-Y matrix of conductive rows and columns for providing an X-Y coordinate for the location of a deformation of said impact location means by a baseball; and
(b) a programmable game computer connected to receive said X-Y coordinate from said impact location detection means, said game computer being programmed to calculate a game score based upon the accuracy of a ball thrown at said target.
2 Assignments
0 Petitions
Accused Products
Abstract
A baseball pitcher game and training apparatus includes a free swinging target receptacle which is positioned at one end of an elongate enclosure with a player'"'"'s station positioned at the opposite end of the enclosure. A target is removably positioned in the target receptacle, with the target including a target image printed thereon. An X-Y grid of conductive lines scanned by a target processor determines the position at which a thrown ball impacts the target and the direction and magnitude of spin of the ball. A radar gun positioned in the elongate enclosure has a beam directed across the flight path of the ball to determine the speed of the thrown ball. A game computer is programmed for a game strategy and methodology which rewards throwing speed and accuracy and includes an interactive voice module for verbal feedback to the player. An improved ball return mechanism permits balls to be selectively and reliably returned and dispensed to a player.
100 Citations
53 Claims
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1. A baseball pitcher'"'"'s game and training apparatus comprising:
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(a) a target including a deformable impact location detection means with an X-Y matrix of conductive rows and columns for providing an X-Y coordinate for the location of a deformation of said impact location means by a baseball; and (b) a programmable game computer connected to receive said X-Y coordinate from said impact location detection means, said game computer being programmed to calculate a game score based upon the accuracy of a ball thrown at said target. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A projectile impact location detecting apparatus comprising:
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(a) a layered board including (i) a layer of a flexible material; (ii) a layer of energy absorbing material; (iii) a first circuit layer including a plurality of parallel conductive rows thereon; (iv) a dielectric separation means; (v) a second circuit layer with a plurality of parallel conductive columns thereon, said columns being orthogonal to said rows; and (v) a rigid backing layer; (b) means for scanning either said rows or columns sequentially with a set voltage while monitoring the other of said rows or columns for said set voltage; and (c) said scanning means including means for determining said impact location depending upon which of said scanned rows or columns are being scanned and which of said monitored rows or columns are detected to have said set voltage. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29)
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30. In a game apparatus in which balls are propelled toward a target, a ball return for selectively returning said balls from said target to a player, comprising:
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(a) an upwardly extending tube with an inside diameter greater than the outside diameter of said balls; (b) a spiral means positioned within said tube and extending longitudinally from a bottom portion of said tube to a top portion of said tube; (c) means for rotating said spiral means about its longitudinal axis; and (d) inlet means for introducing balls into said bottom portion of said tube;
whereby(e) said balls are urged upward along said tube by the action of said rotating spiral means. - View Dependent Claims (31, 32, 33, 34, 35)
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36. A method of playing a projectile game which includes a target with an integral planar matrix of deformable impact sensors and comprising the steps of:
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(a) propelling a game projectile toward said matrix to impact same; (b) detecting a zone of impact of said projectile with said matrix by detecting a zone of deformation of said sensors and outputting an X-Y position of said impact zone; and (c) receiving said X-Y position and impact scoring said impact based on said zone of impact. - View Dependent Claims (37, 38, 39, 40)
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41. A projectile impact location detecting apparatus comprising:
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(a) a layered board including (i) a layer of a flexible material; (ii) a first circuit layer including a plurality of parallel conductive rows thereon; (iii) a dielectric separation means; (iv) a second circuit layer with a plurality of parallel conductive columns thereon, said columns being orthogonal to said rows; and (v) a rigid backing layer; (b) means for scanning said first or second plurality of conductive lines sequentially with a set voltage while monitoring the remaining plurality of conductive lines for said set voltage; and (c) said scanning means including means for determining said impact location depending upon which of said first plurality of lines are being scanned and which of said second plurality of lines is detected to have said set voltage.
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42. A baseball pitcher'"'"'s game and training apparatus comprising:
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(a) a target including an impact location detection means, said target comprising (i) a target board with an X-Y matrix of conductive rows and columns imbedded in said target board, with said rows and columns being normally separated by a separation layer but being urged into a plurality of electrical[contacts at intersections of said rows and columns in the immediate area of said impact location as said ball impacts said target board; (ii) means for scanning said rows and columns to detect said contact intersections to thereby detect said impact location; (iii) means for determining a centroid of said impact location and means for determining a time based series of centroids of said impact location as said ball impacts said target; (b) a programmable game computer connected to said impact location detection means; and (c) means for transmitting said time based series of centroids to said game computer, said game computer being programmed to calculate a game score based upon the accuracy of a ball thrown at said target and to determine the direction and magnitude of spin of said ball as it impacts said target based upon said time based series of centroids.
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43. A baseball pitcher'"'"'s game and training apparatus comprising:
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(a) a target including an impact location detection mean, said target including; (i) a target board with an X-Y matrix of conductive rows and columns imbedded in said target board, with said rows and columns being normally separated by a separation layer but being urged into a plurality of electrical contacts at intersections of said rows and columns in the immediate area of said impact;
location as said ball impacts said target board;(ii) a target processor means for scanning said rows and columns to detect said contact intersections to thereby detect said impact location, said means for scanning comprising a programmable target processor connected to a pair of field programmable gate arrays with a first gate array connected to said rows and a second gate array connected to said columns; and (iii) means for directly attaching said target processor and said programmable gate arrays to said target board including; (a) a two-piece processor housing with a front housing member positionable on a front side of said target board and a rear housing member positionable on a rear side of said target board; (b) a pair of protective impact-resistant plates positioned on a back side of said target board; (c) a plurality of conductive ribbons connected to said X-Y matrix of conductors; (d) a target processor circuit board; (e) means for electrically connecting said processor circuit board to said conductive ribbons; and (f) means for rigidly connecting said processor circuit board behind said protective plates and between said front and rear housing members; and (b) a programmable game computer connected to said target processor, said game computer being programmed to calculate a game score based upon the accuracy of a ball thrown at said target. - View Dependent Claims (44)
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45. A baseball pitcher'"'"'s game and training apparatus comprising:
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(a) a target including an impact location detection means; (b) a programmable game computer connected to said target processor, said game computer being programmed to calculate a game score based upon the accuracy of a ball thrown at said target; (c) a ball return for selectively returning said balls to a player, said ball return comprising; (i) an upwardly extending tube with an inside diameter greater than the outside diameter of said balls; (ii) a spiral means positioned within said tube and extending longitudinally from a bottom portion of said tube to a top portion of said tube; (iii) means for rotating said spiral means about its longitudinal axis; and (iv) inlet means for introducing balls into said bottom portion of said tube;
whereby(v) said balls are urged upward along said tube by the action of said rotating spiral means. - View Dependent Claims (46, 47, 48, 49)
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50. A projectile impact location detecting apparatus comprising:
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(a) a layered board including; (i) a layer of a flexible material; (ii) a layer of energy absorbing material; (iii) a first circuit layer including a plurality of parallel conductive rows thereon; (iv) a dielectric separation means; (v) a second circuit layer with a plurality of parallel conductive columns thereon, said columns being orthogonal to said rows; and (vi) a rigid backing layer; (b) means for scanning said conductive rows or columns sequentially with a set voltage while monitoring the other of said rows or columns for said set voltage, said scanning means including; (i) means for determining said impact location depending upon which of said scanned rows or columns are being scanned and which of said monitored rows or columns are detected to have said set voltage; and (ii) means for determining a centroid of said impact location, said means for determining also including means for determining a time based series of centroids of said impact location as said projectile impacts said board; and (c) means for determining direction and magnitude of any spin of said projectile as it impacts said board based upon said time based series of centroids.
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51. A projectile impact location detecting apparatus comprising:
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(a) a layered board including; (i) a layer of a flexible material; (ii) a layer of energy absorbing material; (iii) a first circuit layer including a plurality of parallel conductive rows thereon; (iv) a second circuit layer with a plurality of parallel conductive columns thereon, said columns being orthogonal to said rows; (v) a dielectric separation means including a dielectric layer comprising a number of rows of apertures, each of said apertures being positioned at a junction between a conductive row and a conductive column, said dielectric layer being discontinuous along each row of apertures such that an air gap extends from each aperture to the edges of said board; and (vi) a rigid backing layer; and (b) means for scanning said rows or columns sequentially with a set voltage while monitoring the other of said rows and columns for said set voltage, said scanning means including means for determining said impact location depending upon which of said rows or columns are being scanned and which of the other of said rows or columns are detected to have said set voltage.
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52. A method of playing a projectile game which includes a planar matrix of impact sensors including a plurality of conductive rows and an orthogonal plurality of conductive columns, said method comprising the steps of:
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(a) propelling a game projectile toward said matrix to impact same; (b) detecting a zone of impact of said projectile with said matrix by; (i) scanning said matrix to determine intersections of said rows and columns which have been shorted together as a result of said impact to develop an impact footprint; (ii) repeatedly scanning said matrix to determine rectangular coordinates of a sequence of impact footprints; (iii) calculating rectangular coordinates of a sequence of centroids respectively of said sequence of impact footprints; and (iv) calculating a spin vector from said rectangular coordinates of said sequence of centroids to thereby determine a magnitude and direction of spin of said projectile upon impacting said matrix. - View Dependent Claims (53)
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Specification