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Method and means for computer sychronization of actions and sounds

  • US 5,430,835 A
  • Filed: 05/26/1994
  • Issued: 07/04/1995
  • Est. Priority Date: 02/15/1991
  • Status: Expired due to Term
First Claim
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1. In a computer video game system having a sound generator and a visual display showing an image, a method of synchronizing actions of the image with a sound recording that has a given time duration, where each action is defined by data that is associated with a time position that signals when the action is to be displayed, the method comprising:

  • reading a first time position associated with data describing a first action;

    playing the sound recording on the sound generator;

    determining the elapsed time of the sound recording;

    comparing the first time position with the elapsed time; and

    if the first time position is greater than the elapsed time, then waiting a predetermined period of time and repeating the method beginning with the step of determining;

    butif the first time position is less than or equal to the elapsed time, then performing the steps ofrecognizing a second time position associated with data, describing a second action;

    contrasting the second time position with the elapsed time; and

    if the second time position is greater than the elapsed time, then displaying the first action and repeating the method for subsequent time positions associated with data describing subsequent actions beginning with the step of determining;

    butif the second time position is less than or equal to the elapsed time, then repeating the method for subsequent time positions associated with data describing subsequent actions beginning with the step of recognizing.

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